‘CyberSnake’ for HoloLens is a Reimagining of the Classic ‘Snake’ in AR

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Developer Lucas Rizzotto has created CyberSnake, a free game for Microsoft HoloLens. As explained in the game’s launch video (above), the game is inspired by the 2D Snake arcade game, moved into a mixed reality environment, and played in first person.

Originally found in various arcade games in the 1970s, and famously used by Nokia in their mobile phones from the late 1990s, the maze game known as ‘Snake’ was simple and addictive. There were a few variations, but it usually involved growing a tail by eating dots, with the objective to grow as long as possible without bumping into your own tail.

Photo courtesy Lucas Rizzotto

In the case of CyberSnake, you wear a HoloLens and move around your real space, playing as the snake from a first-person view. ‘CyberBurgers’ appear in the air, which you have to ‘eat’ with your head, growing your ‘CyberTail’. By using HoloLens’ spatial mapping, the game maintains the position of the tail in 3D space, even when you aren’t looking at it, and as the tail grows, it becomes an increasingly difficult obstacle to avoid. And no, this time it isn’t an April Fool’s joke.

Photo courtesy Lucas Rizzotto

To enhance the gameplay, powerups can be used, one of which is summoned by saying the phrase ‘believe in your dreams’ (what else!), which collects nearby CyberBurgers and can strategically blow up parts of your tail to make it shorter. The developer provided some additional gameplay details on his Facebook page, confirming that you can move over or under the tail, and your body is allowed to pass through, as long as your head doesn’t collide with it.

The game can also differentiate a sofa from other objects, sometimes allowing burgers to be placed in a way that makes you climb over it, but never for any other furniture; there is always a burger placed in a position where you aren’t forced to climb anything.

CyberSnake is Rizzotto’s second app created for HoloLens on the Microsoft Store, the first being MyLab, an augmented reality chemistry app that places a periodic table in 3D space, where the user can spawn atoms, study their structure and combine them to make molecules.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.
  • Lucas Rizzotto

    Thanks for the mention, Dominic! You guys are fast!

    Here’s the release video for anyone who hasn’t seen it (: https://www.youtube.com/watch?v=1SprJQz_pGU

    • benz145

      Thanks Lucas, the video is also heading the article.

      • Lucas Rizzotto

        ………………. how I managed to miss the giant video in the head of the article is beyond me.

  • NooYawker

    I’m excited for Hololens and apps like this.