Codemasters’ new entry into their long-running rally game series launches this week for Xbox One, PS4 and PC. Unlike its predecessor DiRT Rally, DiRT 4 currently features no VR support on PC or PSVR, but a future update is possible.

Today, retail copies of DiRT 4 are available for consoles in the US, while everyone else has to wait until June 9th. The title is the latest numbered entry in the series after 2011’s DiRT 3—a more accessible, ‘arcade’ offering compared to the more recent, simulation-style DiRT Rally. DiRT 4 aims to appeal to fans of both games, offering separate ‘gamer’ and ‘simulation’ handling modes, while adding some innovative features, most notably ‘Your Stage’, a procedural rally stage generator.

Unfortunately, DiRT 4 is missing the great VR support that eventually came to DiRT Rally on both PC and PSVR after the initial launch. Asked during a recent live stream from Codemasters HQ, Chief Game Designer Paul Coleman stated that “no decision has been made,” but didn’t rule out the possibility of a VR update arriving at a later date. At the game’s announcement in January, Codemasters responded to a Road to VR enquiry about VR support, saying “we will monitor how DiRT Rally performs on PSVR and then make decisions from there”.

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Much like the missing Vive support on DiRT Rally, it is a matter of resources, as the development team is relatively small, while consistently delivering well-polished output; the management wouldn’t approve of throwing together a VR mode that didn’t live up to Codemasters’ high standards. We’re keeping our fingers crossed, as DiRT 4 appears to have dramatically improved the steering animation compared to DiRT Rally, which was one critique of its VR implementation for serious VR sim racers.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.