Nvidia takes Mythbuster’s Adam Savage inside their VR Funhouse application which is a sandbox for new technologies made possible with the company’s latest Pascal-based GPUs.
Nvidia created VR Funhouse as an example application showcasing many of their proprietary real-time physics simulations and VR rendering tech, some of which make exclusive use of the company’s latest line of GeForce GPUs. Nvidia says they plan to open-source VR Funhouse for developers to learn from.
See Also: NVIDIA Explains Pascal’s ‘Lens Matched Shading’ for More Efficient VR Rendering
In our time with the new GTX 1080, we found it to be an improvement over prior cards, but we won’t see the massive performance gains the company touted until developers integrate many of Nvidia’s VRWorks capabilities.