Cyan’s spiritual successor to Myst is launching with all-new motion control support on March 22nd for HTC Vive and Oculus Touch. The game originally released on Steam in August 2016, receiving initial VR support for the Rift in October.

Following in the legendary footsteps of Myst and Riven, Obduction presents an ideal VR setting, taken at a slow pace, encouraging players to study the environments carefully, finding clues to solve puzzles in a curious new world. The original VR support for Oculus Rift began as a stretch goal during the game’s 2013 Kickstarter campaign, and arrived in October 2016, a couple of months after the standard game launched on Steam. The game received a free update and launched on the Oculus Store at the same time, and was praised for its visuals and puzzle diversity.

obduction2Using the ‘blink’ teleport feature, the game feels the most like Myst, although a freeform movement with snap turning was also available, which was then updated in November to include a smooth turning option for those unaffected by this contributor to VR sickness. Since then, Cyan have focused on bringing the experience to other headsets, announcing the game would come to PlayStation VR and HTC Vive in 2017, with the major addition of motion controller support.

SEE ALSO
'Obduction' VR Review, Now with Touch and Vive Support

The new version arrives on HTC Vive and Oculus Touch on March 22nd on Steam, GOG, Humble Store, and the Oculus Store for $29.99. Existing owners will receive the update for free. Motion control should be a perfect fit in a game scattered with detailed objects to study, and involves extensive button and lever interactivity.

“We have over 200,000 fans on our Steam wishlist, many who have been asking for hand controls for Obduction. As a VR-centric studio, we’re thrilled to be delving even further into these platforms, bringing ever deeper immersion to our worlds and pushing the edge of what’s possible”, says Rand Miller, CEO, Cyan.

obduction1Visitors to PAX East this weekend will have a chance to preview the Oculus Touch version in the Indie MEGABOOTH, and there is a further opportunity to try the game at the Indie Corner of the SXSW Gaming show floor, from March 16th to 18th, 12-8pm at the Austin Convention Center, Exhibit Hall 2 – plus Rand Miller will be taking questions on the SXSW Gamer’s Voice stage at 7:45pm on March 17th.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.