Continuing to push its established mobile VR business—recently revealing its flagship Galaxy S8 smartphones support and an updated Gear VR with controller—Samsung has again confirmed it has more powerful VR hardware up its sleeve. High-end, standalone VR headsets from Samsung are still in development, according to a report by CNET.

During an interview in South Korea just before the Galaxy S8 launch, Lee Young-hee, executive vice president of global marketing for Samsung mobile, confirmed that a high-end, standalone headset is “still under construction”. It is unclear whether the device can be tethered to a PC, but it is targeting “media producers and pro gamers”, so it certainly sounds like a device with aspirations to compete against the HTC Vive or Oculus Rift.

the New 2017 Gear VR with Controller
the New 2017 Gear VR with Controller

This isn’t the first time we’ve heard about a high-end VR headset from Samsung. Having collaborated with Oculus from an early stage in the Rift’s development, the technology giant has hinted at ambitious plans for VR over recent years, and recently showcased new VR/AR experiments at MWC. According to a report by PCWorld, prototype headsets were shown behind closed doors at the Barcelona event, showcasing the performance of their new 10nm Exynos 9 chips. Can a mobile chip deliver VR experiences comparable to those rendered on a high-end PC?

In April 2016, Injong Rhee, head of R&D for software and services confirmed the development of a standalone VR headset with positional tracking, and evidence of the ‘Odyssey’ gaming brand being associated with VR surfaced in July. During last year’s Samsung Developers Conference, Rhee discussed the vision of Samsung’s future VR hardware, calling out four key points – motion tracking, untethered, touch, and a ‘holodeck experience’.

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“We have two tracks” for VR, said Lee Young-hee in the build-up to the Galaxy S8 launch. “First of all, let’s democratize this new demand … [and] make it part of our smartphone experience.”

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.