At a special event in New York today, Sony took to the stage to introduce it’s long rumoured, more powerful console, previously referred to as ‘Neo’ – it’s called PlayStation 4 Pro and it’ll have some interesting enhancements for the forthcoming PlayStation VR headset.

We’re just a few weeks away from Sony’s release of its first virtual reality headset, the PSVR, on October 13th. And now, Sony have announced that their much rumoured upgraded PlayStation 4 model is on it’s way but that it has enhanced support for PSVR.

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What does this mean for forthcoming VR titles? On stage Sony’s Mark Cerny, gave examples of developers choosing what to boost once running on a PS4 Pro console. Increased Super Sampling, higher frame rates and enhanced world detail too are just some of the choices available.

One example in particular was shown running, this was Farpoint the new FPS title from developers Impulse Gear which Cerny stated had seen its image quality made ‘crisper’ for released on the PS4 Pro console and PSVR.

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Technical details on the PS4 Pro are a little slim right now, but Cerny did state that it included AMD Polaris GPU tech and included a boosted clock rate. Interestingly though, the words used to describe the console’s raw power were cautious when it comes to native, 4k with Cerny choosing the statement “impressively close to the potential of 4k” to describe the pixels flowing forth from the new PS4 Pro.

When can you get your hands on this new console powerhouse? It’ll be available on November 10th for $399.

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This story is breaking – more info will be added as it comes available.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.