First-person real-time strategy VR game Cosmic Trip will leave Early Access on May 24th. Developer Funktronic Labs is readying the ‘fully-featured’ RTS mode for the v1.0 launch, along with a digital Deluxe Edition which adds an artbook and soundtrack.

Since its launch on Steam Early Access in June 2016 for the HTC Vive, Cosmic Trip has seen regular build updates, adding major features such as new game modes, environments and weapons. It received Oculus Touch support and also launched on the Oculus Store’s Early Access alongside the controller launch in December 2016. On May 24th, the game is set to leave Early Access on both Steam and the Oculus Store, with a Deluxe Edition available separately or as an upgrade for existing owners.

Built from the ground-up for VR, Cosmic Trip has been praised for the intuitive feel of its controls, and recognised for its slick, 1960s-inspired presentation, nominated for best art direction at the 2016 Proto Awards and best visual design at the 2016 VR Core awards. The game holds a 90% positive rating on steam across 262 reviews.

In the standard mode, the basics of real-time strategy—gathering resources, building and managing units—all play out from a first-person perspective as you deal with increasingly-challenging waves of enemies.

The new strategy mode, which is now available in the beta branch, turns the game into a “fully-featured” RTS, the major difference being the addition of an enemy base. The player has a minimap and the ability to control bots across it, and the enemy will expand and capture nodes just like the player, resulting in deeper strategic gameplay. The mode is already feature-complete, according to the developers, and is to receive further polish in the lead-up to the v1.0 launch.

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“We can’t thank our passionate community of players enough for helping us create a game that we are incredibly proud of”, said Funktronic Labs Co-Founder Eddie Lee. “Making a fully featured real-time strategy game in VR is only possible because of the excellent feedback we’ve received during our time in Early Access.”

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.
  • dogtato

    Some of your articles have “log in to leave a comment” that goes to a wordpress login instead of Disqus. On that note, good interview on “half of steamvr licensees aren’t working on games”. Had a lot more to it than the headline implied.

    edit: weird screenshot heading this article. Tons of stuff going on around the player, but they’re just fiddling with empty space. I guess the build menu doesn’t show up in MR

    • benz145

      Thanks @dogtato:disqus. Could you snap a screenshot of the login page you’re seeing and the page that is taking you to it?

  • Kenneth Mahan

    Awesome game.

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  • m.javad Koushki
  • m.javad Koushki