GDC-2014

The Game Developer Conference hits San Francisco beginning March 17th. The VR Collective will be there to cover what promises to be a pivotal show in VR’s meteoric rise.

12 Months is a Long Time in Virtual Reality

GDC has become the boutique gaming event of the gaming calendar, with 1000s of Game Developers descending on San Francisco’s Moscone centre from March 17th. It’s a place for the industry to gather, talk about and share new ideas.

Sixense's Legendary Tuscany Razer Hydra Demo at GDC 2013
Sixense’s Legendary Tuscany Razer Hydra Demo at GDC 2013

A year ago, Road to VRs Ben Lang reported from the show and covered a string of new projects which had seemingly been rejuvenated in the wake of Oculus Rift’s enormous Kickstarter success, the previous year. He was one of the first to go hands on with Sixense’s now legendary Tuscany / Razer Hydra demo as well as a very early version of MakeVR. Tactical Haptics’ Reactive Grip was also present in an early (and much larger) guise.

The VR Collective Descends on San Francisco

This time though, Ben’s not alone. He’ll be joined by Cymatic Bruce and Brian Hart, meaning we’ll be able to cover even more of the VR news you all care about and also to get different perspectives on the week’s events.

But what can we expect from this year’s show? Well, the last few weeks have been peppered with speculation on various sizeable events that may occur at GDC.

ces 2014 oculus rift crystal cove prototype interview palmer luckey nate mitchell low persistence positional tracking
How close to DK2 was CES 2014’s Crystal Cove Prototype?

What we know for sure is that Oculus VR are present and providing two talks centred around (surprise, surprise) virtual reality. As we mentioned recently, one talk  may well indicate the presence at GDC 2014 of the long awaited second developer kit (DK2). The new developer kit is likely to be close to the consumer Rift’s feature set and capabilities and as such is a tantalising prospect for VR fans.  The latest summary of Oculus’ intriguingly titles talk recently hit Gamasutra:

The session will offer an overview of the latest Oculus Rift prototype, a technical breakdown for engineers, and a discussion about VR game design based on the new features incorporated into the latest Rift headset. Mitchell and Antonov also plan to talk a bit about the future of Oculus VR, and where they think the Rift headset is headed as we get closer to the release of the consumer version.

And of course, those rumours surrounding a Playstation 4 VR Headset refuse to die. We’ve provided possible insight as to what might we might expect from the PS4 VR Headset in a couple of recent articles. And it seems TechRadar are now fairly confident Sony will finally go public with their new virtual reality plans at GDC this year. This has the potential to be enormously impactful on VRs ability to crack the mainstream commercial market. But not necessarily for the right reasons.

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Let the Speculation Commence!

We don’t know for sure what VR surprises there are in store for us until the show begins. But, just for fun, here are a couple of stories we’d really love to be covering when the conference gets underway:

– Oculus VR Announces Developer Kit 2 (DK2) – OLED 1080p Low Persistence Panel with Optical Positional Tracking and Front Mounted Stereo Cameras. To be available from April for $400. Shipping priority given to original Kickstarter backers.

– Sony’s PS4 VR Headset to Launch December 2014 for $300 with PS4 Eye Camera. Sony PS4 Exclusive DriveClub to Feature Full Support For New Headset.

..ok, perhaps some wishful thinking there, but these are both realistic (if not actually very likely) given our most recent information.

Will You Be at GDC 2014? We’d Love to Hear from You!

If you’re attending GDC this year and think you might have something to share that’s of interest to Road to VR, drop us a line at paul@roadtovr.com or ben@roadtovr.com and we’ll try to set up a meeting.

GDC 2014 could well prove to be a pivotal event in what already promises to be the greatest year in virtual reality history. We very much look forward to bringing you the stories as they happen.

What about you? What are you hoping for from GDC 2014? Let you’re imaginations run wild and let us know in the comments section below.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Curtrock

    The convergence of the Oculus Rift, Sixense STEM, and MakeVR, seems like the Holy Trinity of VR. Total 3D visual immersion, ability to manipulate precisely with your hands, and the ability to create and communicate…all while in VR!!! I will be watching for updates & news regarding these 3 products in particular, from GDC. Looking fwd to in-depth coverage from R2VR!

    • Fredz

      Holy Trinity ? Sixense STEM is way too expensive to be successful in the consumer market ($300 for a 2-tracker system, come on…) and the MakeVR crowdfunding campaign has been canceled.

      • Curtrock

        By “holy-trinity”, I was refering to the immersion factor or VR presence of experiencing the sum total of all 3 technologies at the same time. The MakeVR kickstarter was cancelled, true. They will be relaunching, and It will be successful, just like the STEM campaign. I don’t know what the prices of these products will be, once they hit the consumer market…but I certainly agree that the lower the price is, the easier it will be to advance consumer adoption. Ideally, Sixense should aim towards the same price as a dual-shock PS3/4 or an Xbox controller. (Although the STEM is a premium device, for obvious reasons)

        • Fredz

          > The MakeVR kickstarter was cancelled, true. They will be relaunching, and It will be successful

          We’ll see, but I won’t hold my breath considering the feedback they got, not at this price at least.

          > Sixense should aim towards the same price as a dual-shock PS3/4 or an Xbox controller. (Although the STEM is a premium device, for obvious reasons)

          Yes I agree that it shouldn’t cost more than a standard controller, or just a little bit more.

          But I don’t see why you call it a premium device. It’s only a glorified Razer Hydra and it costs more than twice its price ($99 at launch). Surfing the VR wave shouldn’t be an excuse for skyrocketting prices like this, I hope some alternative (PS Move with IR blob) will come shortly.

  • Fredz

    > Oculus VR Announces Developer Kit 2 (DK2) (…) and Front Mounted Stereo Cameras.

    I don’t see why Oculus VR would add front mounted stereo cameras, it would add quite much to the overall cost (Ovrvision costs $159) for no evident benefit.

    • Curtrock

      Oculus circulated a picture a while back, with a prototype design that included front mounted stereo cameras. One benefit would be the ability to implement augmented reality experiences, thereby making the Rift an AR/VR device. If the cameras could be used for tracking your hand location, to be utilized inside the VR environment, that could be a major addition to the functionality of the the Rift. Another benefit would be the ability to navigate your PC desktop while wearing the Rift, and not having to take the device off just to see something in the real world, to locate your controllers, mouse, keyboard, answer the phone, etc….

      • Fredz

        Oculus VR is focused on VR and couldn’t care less for AR. Also using front facing cameras won’t give you a correct image of your environment because they can’t be placed at the eyes position (distances and rotations will be wrong) as people have already experienced.

        Tracking hands location would be very limited because of the limited FOV, and the OR will already have an IR camera that could be used for such a purpose (with PS Move-like controllers), no need to add other cameras for that.

        And if you want to see your surroundings, it looks a lot more practical and cheaper to simply take off the HMD from your head, that doesn’t justify a $150 price premium.

        • Curtrock

          “Oculus VR is focused on VR and couldn’t care less for AR.”

          Here is a link to the article, which includes a picture released by Oculus showing what the consumer Rift could look like, including stereo cameras. They may or may not want to implement AR functionality, but they certainly were the ones to start speculation regarding on board cameras.

          http://www.pcper.com/news/General-Tech/GTC-2013-Oculus-VR-Reveals-Future-Oculus-Rift-ECS

          “Also using front facing cameras won’t give you a correct image of your environment because they can’t be placed at the eyes position (distances and rotations will be wrong) as people have already experienced.”

          Here is a link to a very popular video, in which Will Steptoe demonstrates quite effectively how stereo cameras can be used with the a Oculus Rift. Not only do they open the door to some really cool AR possibilities, but they seem to do quite well at translating a reasonably correct image of your environment.

          http://youtu.be/Bc_TCLoH2CA

          • Fredz

            > They may or may not want to implement AR functionality, but they certainly were the ones to start speculation regarding on board cameras.

            It was not on purpose, this document was not supposed to be public and was only intended as a business presentation for investors. Oculus VR said later that it only presented their vision, ideas and on-going research, that the HMD was only one of the many concepts they had and they were still in the drawing/concept stage.

            And that was a full year ago, even before the devkit release, a lot of things have changed since then. They’ve experimented with a lot of technologies and they now use an external camera that they confirmed will be in the consumer version.

            Also a funny quote on reddit at the question : “is there any reason why the camera isn’t mounted on the rift itself in the CC proto?” Palmer answered : “Yes.”.

            > Here is a link to a very popular video (…) they seem to do quite well at translating a reasonably correct image of your environment.

            I’m aware of this project, it doesn’t use the onboard camera for head/hand tracking but the OptiTrack system (external IR cameras + markers), similar technology to what is used in the Crystal Cove).

            For the problems with distance and rotation, see this post by someone from Oculus :
            http://www.mtbs3d.com/phpBB/viewtopic.php?p=148350#p148350

            Oculus VR has most certainly experimented onboard cameras, the pic from John Carmack you mentioned being a good exemple for sure. But I don’t see any reason why they would include that in the consumer version.

  • Darshan Gayake

    If anyone will do some Google for Xperia M2 (not posting url as it tend to make my posting took centuries in moderation) will come to know when XPERIA M2 was announced during MWC14 many over-enthusiast websites started comparing it with MOTO G and claimed it to be its competitor ( Though still Moto G has HD screen where Sony was crappy 960X540) if one check now will come to know its EU prices.( Revealed in Netherlands) put Xperia M2 nearly TWICE PRICED than MOTO G. for same hardware + inferior screen.

    Moral of putting example… PS4 VR Headset for $300 with PS4 Eye Camera that $100 lower than Rift can be extreme surprise if ever happen….may be at this price Sony will offer grand resolution of 640X480 per eye.

  • Curtrock

    Hey, Fredz: the new wired article published today, confirms everything I speculated about on board cameras on the Rift. TOLD YOU SO. You may now “humbly” admit I was right :)

    • Fredz

      I stand corrected. I’m curious about what they’ll bring for CV1 release.