Watch: NeosVR “Metaverse Engine” World Building in Action, Latest Version Adds Cloud Functionality

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Solirax’s latest alpha release of its collaborative “metaverse engine” NeosVR has reached an important milestone, adding the ability to save your VR worlds and experiences to the cloud and enjoy other creator’s virtual projects at the wave of a SteamVR controllers.

Described simply as a “metaverse engine”, Neos is a virtual reality collaboration platform that lets you build worlds and experiences in VR itself, right alongside colleagues or friends who can join you remotely.

The team have been busy assembling the core building blocks for NeosVR‘s innovative approach to collaborative workflows, using a highly scaleable object synchronisation methods to let multiple creators come together and enjoy building worlds in the virtual space, even if they live in physically different locations.

Users can create an online account from within NeosVR, giving them access to a generated home area and save their own content to that private area. Additionally, the NeosVR team have uploaded some example experiences of their own, so you’ve something to play with once you’re logged in.

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NeosVR creator Tomáš ‘Frooxius’ Mariančík says that this latest feature addition represents a turning point in the development of NeosVR. “It is the last, bug, non-visual part of the complex system”, he says, “That means that from now on the updates are going to get a lot more visual as we start focusing on proper UI systems and tool sets.”

If you’re interested in signing up for access to the NeosVR alpha, head over to the project’s registration form right here. And if you’re interested in a demonstration of what’s capable in NeosVR right now, here’s a new time-lapse video doing just that.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Hogo

    is there any information on how they filmed the time-lapse? especially the 3rd party perspective?

    • Frooxius

      It’s filmed using Neos itself. You can connect multiple clients to the same session and Neos will automatically sync the entire scene and all the changes.

      I simply launched another instance of Neos on another computer, which simply renders classic perspective camera view. It has a script which automatically joins and switches to any Neos worlds with most active people on the local network and used OBS to record it’s output.

      I then sped it up in Premiere with Frame Blending, getting that nice blur effect.

      • Hogo

        Excellent! Thank you!