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Considering that Samsung Gear VR is yet to go on sale, the breadth of content announced thus far is impressive. One thing that is clear however, Samsung and Oculus clearly see this device as much as a video delivery device as a gaming platform. But details on what video content will look like on the platform and how it’ll be delivered are somewhat thin on the ground. We’ve got 10 images from content produced exclusively for im360VR, the platform that will be used by Samsung to deliver and let you play 360 video content on the Gear VR.

Around the World in 360 Degrees

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Samsung’s Gear VR Headset

You may not know Immersive Media by name, but it’s a sure thing that you’ve used their technology without realising. They’re the company behind the technology that makes Google Street View possible and Samsung have chosen them to design the systems used to deliver head-tracked, immersive 360 video for their new Oculus-engineered VR Headset, Gear VR.

Using im360VR and Gear VR you’ll be able to download or stream specially shot 360 videos, complete with head tracking. The player will ship with Gear VR along with a selection of short films designed to highlight the format’s potential. Film-maker Ryan Whitehead has flown round the world, 360 camera at the ready, seeking spectacular vistas to capture for Gear VR and below are a glimpse of the results. The images are single frames from some of Ryan’s work, the final videos will be presented in 2880×1440 at 60 FPS with a 40MBps bitrate.

We’ll be talking to Ryan to learn more about Immersive Media, his time working with Gear VR, and what we can expect from im360VR when the device launches later this year. We’ll also be finding out what technical and creative challenges shooting cinematic 360 video presents.

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In the mean time, enjoy the view…






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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.