25 Minutes of New ‘ARKTIKA.1’ Oculus Touch Gameplay

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Launching exclusively on the Oculus Rift in Q3 2017, ARKTIKA.1’s polish and presentation has quickly risen it up the ranks to one of the year’s most anticipated VR titles. And though it’s still months away, we’ve got a new glimpse at a chunk of the game’s opening mission.

From 4A games, the creators of Metro series, Arktika.1 is an impressive looking VR FPS that’s due to hit Oculus Touch this year. The title was first revealed at Oculus Connect 3 last year, and this week at GDC, the studio is showing off a 25 minute chunk (see video heading this article) of never before seen content taken from the game’s polished “4–5 hour” campaign.

Nearly a century in the future — in the aftermath of a silent apocalypse — the planet has entered a new ice age. Only the equatorial regions remain habitable, yet pockets of humanity still manage to survive in small numbers all over the planet. These small regions of civilization sit on resource-rich, highly desirable territories to the north and south. As a mercenary hired by Citadel Security, your job is to protect one of the last colonies in the wastelands of old Russia from violent raiders, marauders, and horrifying creatures. Be the savior. Give humanity a second chance.

Arktika.1 aims to be a AAA polished VR FPS that’s all about the guns. It was clear from our first time playing that the studio has spent as much time giving the guns their own character as some of the actual characters themselves. Not only do they look cool, but they’re a blast to shoot thanks to great audio, visual, and haptic design. Many of the weapons will be customizable and some have secondary fire functions, making them much more than a ‘point and destroy’ interface for VR.

Not due out until Q3 2017, the wait for Arktika.1 will be long for some, but hopefully this taste of the game will tide most over for now.

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For our deep dive with Arktika.1, check out our hands-on with this latest gameplay here.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Justos

    maybe post the video? :)

    • benz145

      Fixed : )

  • Raphael

    Another paid exclusive but in this case I don’t care because it’s just another unimaginative easy to code wave shooter. Yawn.

    • AndyP

      Teleport, yawn.

  • cyberpunguy

    It has to be an alternative to the movement via teleporting…

  • wowgivemeabreak

    Looks pretty good and I’ll most likely get it unless there is a big issue like too short for the price. I dig wave shooters.

  • DR

    Yawn. Pass. Another paid exclusive. Keep building your walled garden, Oculus, and I’ll keep actively avoiding giving money to the sellout shitty devs that accept Facebook cash to delay supporting a huge customer base.

    • crazysapertonight

      it is nod paid exclusive. Game is made on facebook money. If are not facebook, the game wouldnot exist.

      • yag

        I found it easier and faster to just block the fanboys.

    • MrGreen72

      It’s your right as a consumer. I hope you enjoy amateur hour Unity Asset Store montages, though.

      • DR

        And I hope Rift users enjoy measurably inferior tech that was designed for standing-only gameplay in mind, only to be patched up after the fact once they realized their mistake. Yikes. Embarrassing tech indeed. I backed the Rift all through the development kits, but the second I tried a Vive, I knew the Rift wouldn’t last long :)

        • MrGreen72

          I bought both at launch and sold the Vive because of ergonomics and shitty lenses that make everything blurry outside of the very center but keep blindly telling yourself you made the right decision.

          Tracking is flawless, btw. Sorry.

          • DR

            I’m selling my Rift because the FoV is tiny and it weighs more heavily on my nose. And has a worse software ecosystem. And no good room-scale games.

            Whatever mental gymnastics you gotta perform to justify your unfortunate purchase, bud!

            Gonna block further notifications — wouldn’t want to depress you too much.

          • MrGreen72

            Yeah right. And I’m the queen of England.

        • yag

          You don’t need to always justify your purchase, don’t worry, your Vive is good too.

  • Jordy

    Another game ruined by teleport.

    • PrymeFactor

      Gives me so much joy that you won’t play this because of your ignorance.

      • Jordy

        I hate to spoil your joy but I will play it, or at least I will try it and if I buy it I’ll get a refund for sure. I like artificial locomotion, not teleport, I don’t teleport in real life and I never get sick in VR.

    • Alberto Busana

      What mean the teleport? (i like it)
      Do you know another way???

      • Jordy

        Walk, like in any other PC game?
        Any VR game should implement normal locomotion and teleport.
        I don’t like teleport and I never get VR sickness.

  • yag

    What’s even worse than a TP-only game ? A TP game with fixed destination points.