brian-sharpOculus Medium may be the first professional 3D modeling creation tool for the Oculus Touch controllers. It was created with the goal to democratize the process of creating 3D art and prototyping 3D-printed objects. The Medium developers didn’t set out to build a high-end industrial art tool, but early beta testers have been starting to integrate Medium within their professional 3D graphics pipelines.

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There have been a TON of improvements and UI developments to Medium over the last year, and it’s in the process of final improvements before being released with the Oculus Touch Controllers on December 6th. I had a chance to talk with Oculus Medium lead Brian Sharp about some of the design intentions behind Medium as well as some of the surprising ways that it’s already being used by professional artist like Goro Fujita. We talk about the evolution of the 3DUI, and how they wanted to stick to physical metaphors that anyone could understand rather than abstract concepts that only graphics professionals can grok. Medium is a great example of a VR program that demonstrates the power of immersive computing and how it can be much more intuitive and easy learn than previous 2D methods.


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  • VRgameDevGirl

    I would like to see if this program would make it possible to create objects to use inside unity, it would be more fun than blender.

  • Foreign Devil

    As a 3D artist this is now my main reason to buy a RIFT and Touch. Looking forward to being able to texture and especially animate in VR as well, in the future.

    Also I hope they look at voxel sculpting rather than mesh based. Voxels seem the way of the future to me. Can always skin voxel model with mesh afterwards.