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There have been a TON of improvements and UI developments to Medium over the last year, and it’s in the process of final improvements before being released with the Oculus Touch Controllers on December 6th. I had a chance to talk with Oculus Medium lead Brian Sharp about some of the design intentions behind Medium as well as some of the surprising ways that it’s already being used by professional artist like Goro Fujita. We talk about the evolution of the 3DUI, and how they wanted to stick to physical metaphors that anyone could understand rather than abstract concepts that only graphics professionals can grok. Medium is a great example of a VR program that demonstrates the power of immersive computing and how it can be much more intuitive and easy learn than previous 2D methods.
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Music: Fatality & Summer Trip