Ubisoft announced late last year that acclaimed stealth shooter franchise Splinter Cell is getting a made-for-VR game. Now, an Ubisoft job posting strongly suggests the studio is creating a multiplayer component for the game.

Ubisoft’s Düsseldorf, Germany office is currently looking for a Senior Lead Game Designer to “define and deliver the multiplayer content of the game in time and quality.”

“Reporting to the Senior producer in Düsseldorf, as the Project Owner for multiplayer, you define and implement the multiplayer vision shared by the Creative Director and the Game Director,” the posting says.

When it was first announced in September 2020, it wasn’t certain which specific platform the game would target; the company simply said it was bringing both Splinter Cell and Assassin’s Creed exclusively to “Oculus VR.”

SEE ALSO
Hit Physics Platformer 'Human Fall Flat' is Coming to All Major VR Headsets This Month

While the most likely candidate for an Oculus platform exclusive is Oculus Quest 2—Facebook is retiring Rift this year—the posting’s qualifications state that Ubisoft prefers candidates with experience in multiplayer development for PC VR and PC games. Both console and mobile experience is “desirable.”

This however may simply speak to the depth of multiplayer experience the company is looking to deliver, and not that PC VR will specifically be the sole target platform. A simultaneous  launch on PC VR and Quest platforms across the Oculus platform is strong likelihood.

There’s still no word on when either Splinter Cell VR or Assassin’s Creed VR is due to launch, although there are still plenty of job listings across Ubisoft’s Düsseldorf and Newcastle upon Tyne, UK offices. Check out the current job listings below:

JOB TITLE JOB FAMILY LOCATION
Senior Lead Game Designer [Splinter Cell VR] (f/m/d) Game & Level Design Düsseldorf, Germany
Senior VR Game Designer (Comfort) – [Assassin’s Creed VR] (f/m/d) Game & Level Design Düsseldorf, Germany
VR Game Designer (Comfort) – [Assassin’s Creed VR] (f/m/d) Game & Level Design Düsseldorf, Germany
Senior Game Designer [Splinter Cell VR] (f/m/d) Game & Level Design Düsseldorf, Germany
Technical Level Design Director – [Assassin’s Creed VR] (f/m/d)) Game & Level Design Düsseldorf, Germany
Lead Game Designer [Splinter Cell VR] (370) Game & Level Design Newcastle upon Tyne, United Kingdom
Senior Technical Designer [Assassins Creed VR] (392) Game & Level Design Newcastle upon Tyne, United Kingdom

Thanks goes to Ilja Z of VR hardware and review site theVRist for pointing us to the news.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Jonathan Winters III

    Nice to hear, but sad to hear that they are so early in pre-development. Will be years until these games are released. Was hoping they were well into development.

    • RagnarLothbrok

      Now, an Ubisoft job posting strongly suggests the studio is creating a multiplayer component for the game.

      Ubisoft’s Düsseldorf, Germany office is currently looking for a Senior Lead Game Designer to “define and deliver the multiplayer content of the game in time and quality.”

      @@dexfx69:disqus I read at is in the game’s ready-ish now they just want to start and complete the multiplayer part.

  • Sven Viking

    Spies vs. Mercs? I remember someone suggesting that as an asymmetrical pancake-vs-VR multiplayer idea back before the Rift was even released.

    • Yeshaya

      This would be incredibly ideal, and would satisfy the non-VR fans who’ve been hungry for a new SC for so long. I just don’t know if that jives with the “exclusively for VR” part.

      • Sven Viking

        Yeah, I greatly doubt they’d actually do it. It’s a nice idea though.

  • It’s a bit a “You don’t say” thing. Such a big game now hardly doesn’t have a multiplayer component.

    PS Ilja is great!

  • Brian Lovegrove

    yeah probably wont be applying to work at the Rape company