The 3D puzzler Cubism will be updated this Wednesday, March 17th, to support controller-less hand-tracking. A prior update released in December has paved the way for user-generated puzzles and puzzle sharing.

Cubism is a minimalistic 3D puzzler which has become one of the best rated games on Quest. The game’s relaxing pace and simple interactions made it seem like a perfect fit for Quest hand-tracking right out of the gate, but developer Thomas Van Bouwel said he wanted to polish hand-tracking support further before releasing it.

This Wednesday, March 17th, Cubism will get a free update which will allow the game to be played entirely with your hands on Quest and Quest 2 (controllers will of course still work too). Although the game is also available on Oculus PC and Steam, those versions of the game won’t support hand-tracking.

Prior to the upcoming hand-tracking update, Cubism was updated in December on all platforms with a handful of improvements in the ‘Mod & Replay’ update:

This added multiple save profiles, so that up to three players can play the game with separate progression. It also added initial support for custom puzzles; although this requires file management on PC or sideloading on Quest, the developer says it lays the groundwork for both an upcoming in-game puzzle editor and easier puzzle sharing in the future.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • ben dorman

    Awesome! This was being tested on Sidequest and then disappeared for the official release. Can’t wait to try it out while finishing the back half of the puzzles I have left.

  • Nice!

  • kakek

    I will try it, but honnestly hand tracking on quest 2 isn’t good enough for game usage.

    Initially, I though this was awesome and didn’t understand why it was only in the interface and in so little games.

    So I tried it with the curious tale of the stolen pet, and even for very casual interraction it’s frustratingly unreliable and imprecise.
    Then I tried the wizard game ( name slipped out of my mind ) and it’s even worst. Grabbing something a bit to fast will fail 1 time out of 4 ( at least ). Throwing something is close to impossible.

    No controller, hand only interractions in games could be awesome, but it would require much more precise and reliable capture.

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