Cloudhead Games released a modding tool for its hit rhythm shooter Pistol Whip, which lets you create your own scenes from the ground-up for some very John Wick-style combat.

Update (June 15th, 2023): Cloudhead has unleashed the full version of its PC tool that will let you create and share your own Pistol Whip levels, which are currently playable on Quest 2 and PC VR headsets.

You can start modding by heading over to the game’s mod guide, where you’ll find a step-by-step guide on how to make your own Pistol Whip levels via the updated Pistol Mix PC tool. The original article announcing the open beta follows below:

Original Article (May 26th, 2023): The tool, dubbed ‘Pistol Mix’, is only available for players on PC VR headsets at the moment, so Quest 2, PSVR 2, and Pico headset owners of the game will have to sit out during the open beta.

You can already dive in and make your own levels thanks to the open beta, although the studio says a full release is slated to arrive on June 14th. You can check out Pistol Mix in action below:

The studio says they aim to have modded content playable directly in select standalone headsets by that June 14th launch date however, which will ostensibly include Quest 2 and Pico headsets.

There’s no word on whether modded content will be available on PSVR 2. Like we saw with Beat Saber in the past, getting custom songs to work on console is a bit of a sticky wicket.

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If you want to get modding, Pistol Mix is entirely free. Granted, you will need a copy of the game on PC (for now) to play. To get started, head over to the scene builder tutorial to get mixing.

Users will be able to share their levels online via mod.io, which lets you filter by level difficulty, song duration, and whether the level is complete or still a work-in-progress.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.