While Oculus doesn’t offer much publicly in the way of understanding how well individual games & apps are performing across its Quest 2 storefront, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the 20 best rated Oculus Quest games and apps as of August 2023.

Some quick qualifications before we get to the data:

  • Paid and free apps are separated
  • Only apps with more than 100 reviews are represented
  • App Lab apps are not represented (see our latest Quest App Lab report)
  • Rounded ratings may appear to show ‘ties’ in ratings for some applications, but the ranked order remains correct

Best Rated Oculus Quest 2 Games & Apps – Paid

The rating of each application is an aggregate of user reviews and a useful way to understand the general reception of each title by customers.

Rank Name Rating (# of ratings) Rank Change
#1 We Are One 4.92 (104) New
#2 The Room VR: A Dark Matter 4.89 (12,695) ↓ 1
#3 Moss: Book II 4.88 (640) ↓ 1
#4 Puzzling Places 4.86 (1,856) ↓ 1
#5 Walkabout Mini Golf 4.85 (10,558) ↓ 1
#6 I Expect You To Die 2 4.85 (2,895) ↓ 1
#7 Swarm 4.81 (2,413) ↑ 1
#8 Vermillion – VR Painting 4.81 (697) ↓ 2
#9 I Expect You To Die 4.81 (5,410)
#10 COMPOUND 4.8 (518) ↑ 1
#11 ARK and ADE 4.8 (147) ↓ 1
#12 Moss 4.8 (6,607)
#13 GOLF+ 4.8 (22,152) ↑ 1
#14 Cubism 4.8 (808) ↑ 1
#15 Red Matter 2 4.8 (1,251) ↓ 2
#16 Ragnarock 4.79 (1,315) ↑ 1
#17 Ancient Dungeon 4.79 (1,005) ↓ 1
#18 Pistol Whip 4.78 (9,674)
#19 YUKI 4.78 (215)
#20 Into the Radius 4.78 (4,707)

Rank change & stats compared to July 2023

Dropouts:
Budget Cuts Ultimate

  • Among the 20 best rated Quest apps
    • Average rating (mean): 4.8 out of 5 (±0)
    • Average price (mean): $22 (−$1)
    • Most common price (mode): $20 (−$10)
  • Among all paid Quest apps
    • Average rating (mean): 4.2 out of 5 (±0)
    • Average price (mean): $20 (±$0)
    • Most common price (mode): $20 (±$0)

Continue on Page 2: Most Popular Paid Oculus Quest Apps »

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."