Meta announced it’s adding an obligatory age confirmation feature on the Quest platform, which in addition to asking you for your real birthday, could also put up a hard barrier on younger users accessing apps that aren’t age appropriate.

Within the next few days users will be prompted in-headset to confirm their age by re-entering their birthdate, which essentially divides users according to three specific age groups: adults, teens and preteens.

Here’s what those tiers mean:

  • Adults (18+): Choose between private or public profiles, control visibility of activity, and manage follower interactions.
  • Teens (13-17): Default to private profiles, with teens having control over follower requests and activity visibility. Parental supervision tools are available.
  • Preteens (10-12): Require parental approval for account setup, with strict privacy settings and parental control over app access.

Users who don’t want to insert their real birthdates don’t seem to have much choice in the matter, it seems. Meta is allowing users a 30-day window to re-enter birthdates, otherwise Quest accounts may be temporarily blocked until you do.

Furthermore, the company says in the announcement blogpost that users will be able to resubmit previously incorrect birthdates by verifying with the company, which is done either by submitting an ID or a credit card.

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While Meta accepts a number of ID forms, such as government-issued IDs and multiple non-government-issued cards like library cards and student cards, the company says in its ID acceptance guidelines they do allow you to cover any non-essential information on your ID beyond your photo and date of birth.

“On our app store, we want to make it easier for developers to better understand the ages of people who use their apps so they can provide age-appropriate experiences for preteens, teens, and adults. Parents, in turn, can trust that apps are providing the most age-appropriate experience and protections the app offers for their child’s age,” Meta says in the announcement.

Meta announced last year it was reducing age requirements for Quest users, bringing the previous 13+ minimum down to 10+. The policy change brought with it parent-managed accounts to the Quest platform for the first time, which allows parents to manage things like screen time limits, privacy and safety settings, and access to specific types of content, which will specify whether apps have a social component.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • ViRGiN

    Damn. If valve were to do this, they would loose 70% of PCVR users. Gorilla Tag still carries the entirety of steamvr.

    • ViRGiN

      Oh no, I’ll have to get my mommy to help me out- Rec Room, my single friend on there and the toy I made to make love to on a Friday night needs their boy like me…!

      • ViRGiN

        I’m a furry egirl weeb, you nerd

  • Butler Reynolds

    I hope that they think it through. Microsoft’s parental approval controls on the xbox were so difficult to use that I had to create new email addresses and logins for my kids where I lied about their birthdates.

  • I’m game for whatever it takes to segregate adults from kids in VR.

  • SO now children can make themselves older now…

    Though I believe 15-17 years old should not be treated like 13 year olds. They are at that age for having public profiles.

  • Foreign Devil

    I have to put in fake birthdates so my 9 year old can play in Horizon Worlds and RecRoom and actually hear what the other kids his age are saying (yes almost all the others playing during the daytime are similar aged).

  • I like so much sharing my personal info with Meta…

  • Corey Reynolds

    Two problems with this (as the father of a 10 year old son who just got a Quest 2): 1) I can’t even add my own son as a friend on the platform and start calls with him. 2) Ten year olds aren’t allowed to play rated M games, even with parent permission. The games he was most looking forward to playing were Into the Radius and Asgard’s Wrath 2 – both somehow rated M, despite a total lack of profanity.

  • david vincent

    Kids and teens should stay away from VR, as long as their visual system is not fully developed…