VR veteran studio Survios finally revealed Alien: Rogue Incursion, the upcoming single-player horror game that’s sure to pit you against some nasty Xenomorphs. The officially branded tie-in game is coming to Quest 3 later this year, but not any other Quest headset, which could signal waning developer interest in supporting Quest 2 and Quest Pro.

In addition to launching on PSVR 2 and SteamVR, a Survios spokesperson told Road to VR that Alien: Rogue Incursion is indeed “native to Meta Quest 3 only,” i.e. not Quest 2 or Quest Pro. Given what we know about where standalone headsets are headed, there’s a fair bit we can tease from that statement.

And it case you missed it, here’s the Alien: Rogue Incursion announcement trailer:

Alien: Rogue Incursion is slated to launch Holiday 2024, putting release somewhere around eight months out from the recent Quest 2 fire sale, which slashed the company’s last-gen VR headset to just $200, and discounted a ton of official Quest 2 accessories.

Now almost four years old, Quest 2 has been supported by practically all games available on the platform since the VR headset’s release in October 2020. The same goes for Quest Pro, the company’s first true mixed reality headset which launched in October 2022 for an eye-watering $1,500—later lowered to $1,000.

Both were timed around Meta’s respective Connect developer conferences for those years. However now rumors maintain Meta is currently working on some sort of ‘Quest 3 Lite’ follow-up that would imply a cheaper version of the company’s flagship, which would conceptually displace Quest 2 in its lineup. Maybe in… October 2024? We simply don’t know.

Quest 2 (left) & Quest Pro (right) | Photo by Road to VR

If this article were published a month ago, it would have been pretty straight forward story: Meta is ostensibly getting ready to sunset Quest 2 and Quest Pro to make way for Quest 3 Lite…or whatever it will be called, and has tipped off Survios to let them know to not waste time or effort on making sure their fairly big budget official Alien game runs on older hardware.

But there’s a new wrinkle in the story; Meta announced last week it will soon be licensing Horizon OS (ex-Quest OS) to third-party OEMs ASUS, Lenovo and Xbox, which are all very likely running on the same chipset as Quest 3, and possibly the prospective Quest 3 Lite too.

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Survios hasn’t said as much, but that “native to Meta Quest 3 only” caveat probably only applies to the Meta’s specific Quest first-party product line since it’s obviously supporting SteamVR headsets and PSVR 2, meaning we may see a wider distribution across headsets built by ASUS and Lenovo, and the Xbox-branded Quest hardware—whenever those arrive.

A few things are certain though: as one of the most veteran VR studios out there, Survios has created a dizzying number of games over the years, including Creed: Rise to Glory, Puzzle Bobble 3D: Vacation Odyssey, The Walking Dead: Onslaught, Electronauts, Sprint Vector, Raw Data, and Battlewake. And if such a prolific studio thinks its time to shelve Quest 2 and Quest Pro to get the best possible reach out of its official Alien IP game, it’s likely other developers will follow suit.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • ViRGiN

    It’s not a proper metric, but Alien Isolation for mobile phones is a really really good port of the original game. By Q3 exclusive, I’m hoping for Red Matter 2-level of graphics, like lighting, materials, shadows. This could be a really great game, pity about lack of OLED displays.

    • polysix

      Get a proper VR system kiddo. Standalone ain’t it for this kind of game. Nor is LCD. LMAO at those dark areas on Quest 3 LCD.

      • Don’t be misled by all the Quest 3 dogshit out there.
        Devs don’t use ANYWHERE NEAR her full capabilities.
        Why …??
        I think we all know the answer to that.
        [ ] ^ )

      • Somerandomindividual

        Yeahthere’s no doubt that LCD sucks for dark areas in games like this. I really hope Quest Pro 2 will be OLED.

      • J. B. Bost

        You’ll notice a lot of PSVR2 users trying to overplay the blacks on a Quest 3. That’s because they don’t have any good games to be playing. Look how often ViRGiN posts for proof of that and also a possible meth addiction

    • Peter vasseur

      Not if you’re a psvr2 user!

  • Quest 2 is a marvel of engineering!
    But it’s time to move on ….
    QuestPRO we shan’t discuss.
    []^ )

    • Somerandomindividual

      Quest pro is an amazing headset for PCVR and standalone… it just failed at everything business-related that Meta wanted it to do and was horrible overpriced. If they had released it at $1000 and it had a depth sensor it would have sold like hot cakes.

  • polysix

    Frankly, if this game DOES turn out awesome, the last thing you should do is play it on:

    A. ANY Standalone system, no matter how many units they’ve sold (sure keep the devs in money but as a player? You want to play on PSVR2 or PCVR because proper VR games can’t be done – still – on standalone – they are all weak AF)

    B. ANY LCD HMD. LCD sucks. End of story. VR on LCD is barely VR at all, much less the cheap quality, low colour gamut/low contrast ones used in the Q2/Q3. A game like Aliens 100% NEEDS OLED or microOLED to feel presence and not be annoyed by foggy dark grey mush everywhere.

    For me, IF it’s any good I’ll play it on a rebought PSVR2 (when PS5 Pro comes out) or my PC with PSVR2. Even with MURA my ex-PSVR2 blew my Q2 and Quest Pro away for immersion, haptics, triggers, colours and esp BLACK LEVELS.

    • ViRGiN

      https://media1.giphy.com/media/Qv4MZa4BUABEl1CsGW/giphy-downsized-small.mp4

      you fool, this game is pointless without DISPLAY PORT HEADSET and LIGHTHOUSE TRACKING WITH THE VALVE KNUCKLES. get serious about vr or gtfo!!

    • Mike

      looking at my pimax crystal and rtx 4080 wishing quest 3 wasn’t a thing right now. man, what this game could be if meta hadn’t gone stand alone.

      • Arno van Wingerde

        It would likely have been disappointing: due to a lack of market share, the game would not have been developed in the first place!
        I am seriously contemplating a heavy game PC as well… but for what? For instance RM2 shows that good graphics are also possible with a bit of trickery. And I love the casual “put it on and start gaming” stuff. Yes, deeper, larger , more beautiful games are possible in PCVR, but PCVR is but a small subset of the Meta base without which VR would still be a complete niche thing today.

  • dojheuipccuhcdyvwh

    So, developers aren’t supporting Meta headsets from 1.5 years ago, but they are somehow going to support a bunch of different Horizon OS headsets?

    • Mhm, ’cause the bunch of different HorizonOS headsets
      won’t be running SoCs from almost half a decade ago, that’s why.

  • Hussain X

    Beginning of the End for Quest 2?

    Quest 2 is now a fantastic purchase for Aliens fans who want to experience this Aliens game in VR. At $200, it’s $300 cheaper than a Quest 3. For that $300 savings, you can get a decent 2nd hand gaming PC, that will give graphics the same if not better than Quest 3. You can also use that PC for a lot of other great things too. E.g. for Aliens fans, Alien Isolation VR, Aliens Fireteam UEVR, or converting Aliens movies from 2D to 3D on that PC to watch on Quest 2. What a fantastic time to be alive for Aliens fans given all the joys they can now get from a $200 Quest 2 now at a value that they couldn’t before. The Quest 2 just rocks and Aliens: Rogue Incursion has given a lot more value to Quest 2 for Aliens fans. (I assume you guys know Quest 2 can do wireless PCVR too, right?)

    • VR5

      Yeah I will probably play this on Quest Pro (and I do own a Quest 3 as well). Quest 3 is great for media consumption lying down and for the high budget exclusives. But when I can I use my Pro instead that’s my first choice.

      And if you’re on a budget and want to play PCVR, Quest 2 on clearance sale is a good deal. All the Quest devices have multiple ways to use them, this “end” that is supposedly beginning will still last years.

    • Guywithamouse

      Take the boot out of your mouth. You don’t even know if its a good game yet.

  • Rob

    Than the quest pro had a very short product life cycle for such an expensive product. But I think other developers will be smarter than this studio. And ackniwledge the large quest 2 user base. I even seriously considering boycotting this game for such arrogance (despite owning a quest 3 and VR capable pc) if it wont be game of the year quality (what it likely wont be).

    • VR5

      Westworld Awakening (which is another comparable game by the same dev) wasn’t on Quest at all so they probably could support only Quest 3 or no Quest at all. I think that’s okay if Quest 3 can get games the Quest line previously couldn’t.

      Obviously if your game can run on older Quests, as a dev you will bring it to those devices. Case in point, Survios also did so for most of their other titles.

    • ViRGiN

      Anyone who bought (and KEPT!) Quest Pro must have felt perfectly satisfied with the price/features ratio. I wasn’t.

  • CharlieSayNo

    Quest 2 was great, but I am keen to see what my shiny new Quest 3 can do when the games are not nobbled by last gen backward compatibility.

    And if they never make this move to Quest 3 exclusives what is the point of upgrading?

    • VR5

      For me it was the lenses. And better performance for AC: Nexus and Wrath II.

      For Meta, Quest 3 is the device they want to push mixed reality with.

      You shouldn’t expect too many Quest 3 exclusives. The article is a lot of speculation.

      • Guywithamouse

        haha ”
        better performance for AC: Nexus”,that’s not how that worked out. It runs like crap on Quest 3, 45fps with badly implemented ASW, and stutter.

        • VR5

          You’re telling me it runs the same on Quest 2? Understand what better means.

          Thanks to ASW it has the biggest environments with the most characters of any Quest game, it was well implemented and served its purpose.

          • Guywithamouse

            If stuttering and ASW artifacts is “well implemented” than yes they knocked it out of the park.

          • VR5

            You gain some, you lose some. The gain (huge lively maps) is worth it.

          • Guywithamouse
          • Guywithamouse

            45fps does not a good VR experience make.

          • VR5

            45 fps game logic and animation, 90 fps for head position. Latency is the same as any 90 fps game, actually it’s better than the 72 fps ones that are the norm on Quest.

          • Guywithamouse

            Jesus you’re pathetic XD. I gotta block you to avoid seeing notifications of the next dumb thing you have to say.

      • Guywithamouse

        Also yes you we can expect more Quest 3 exclusives. We need them to push Quest forward, not stagnate.

        • VR5

          I don’t need to do anything, you don’t call the shots.

          • Guywithamouse

            lmao, you’re reading comprehension is very poor. I hope you’re joking.

          • VR5

            Who is the “we” in your statement “we need to”? Also learn the difference between your and you’re.

          • Guywithamouse

            It’s called a typo you pedantic loser. I would edit, but there is no edit button. The “we” is everyone. (WE) do not need VR stagnating on Quest 2 as a platform. This message has been brought to you by Captain Obvious.

          • VR5

            Everyone includes me. And I won’t be told by you what I need to ask or unreasonably expect by devs. So where’s the problem with my reading comprehension when I understood you just fine?

  • Ender772

    what a joke. The quest 1 is practically still viable because the games have not improved much since . And if you have a pc for vr, there is no need to buy a quest 3 at all. actually you would have saved money if you had a pc instead of upgrading every time new model came out

    • ViRGiN

      If you have a PC for VR, there is no reason to use VR at all, unless you are into underpowered games for overpowered hardware.

      • ZarathustraDK

        Next up: Paralympians pointing out the pointlessness of olympians’ limbs and muscles in contests designed for paraplegics and which every other normal olympian is forced to participate in with cut hamstrings and hands tied behind their back out of political correctness.

        Cut the chaff and get on the level of more than an overclocked N64. The only saving grace of the Quest HMD’s is that you can connect it up to a pc with either a wire or ALVR, bypassing its anemic hardware.

        • ViRGiN

          there is no saving grace for pcvr.
          mid 2024 you get _exactly_ the very same experience as you did back then on launch in 2016.
          get on with times, old man.

          • ZarathustraDK

            Hardly a criticism considering pcvr was still more impressive than standalone was back then (and continue to be) because Meta is scared of leaving Q1 and Q2 in the dust.

            But I suppose you’re referring to content, so grats on Meta hoovering up devs and churning out exclusive polygonal bs-experiences with enough edges to cut down a forest I suppose.

          • ViRGiN

            It’s good to know you are a big fan of playing upscaled games on 100x watt capable device.
            How many of the 11000+ UEVR games have you played?

          • kakek

            I know you like to say UEVR is a failure, but it’s absolutely not.
            You judge things based on commercial success. Wich 1 / we don’t have any metrics for concerning UEVR, 2 / don’t really mean a thig for something free.

            Me, I judge them by what enjoyement they bring me. And guess what, I’m playing my 3rd UEVR title. And have at 3 other in my backlog. Each one a beter experience than almost any quest title.

            Considering I generally take a month per game at least, that’s more than enough.

            Gylt was pretty much what I would have wanted of an official VR port, and a hidden gem. There was no bug. The UI was not really adapted for VR ( that’s one thing were UEVR is limited ) but it was usable. I tried playing the game in first person and motion control, wich worked well. But in the end I felt that it still played better as a 3RD person game, wich work for me in VR anyway.

            Call of chtulu was a hot mess. Plenty limitations with resolution, and sequences with to much nauseating graphical effects. But the game in itself was my jam, I have strong VR legs, and I still enjoyed it better as VR than flat. The final scene was awesome in VR.

            Currently playing End of Apsulov. Simple indie horror VR title, but a good one. So more production value and content than pretty much any native VR game. And plays pretty much like a native game. Here again I think the UI could be tweaked for VR But that easily ignorable, and gameplay wise it’s perfect.

            Also have Fobia – st Difna hotel, that works very well. I just didn’t get into the game.

            And Abzu that also work pretty much perfectly.

            The only thing that prevent me from playing more UEVR titles, that each offer me better overall quality than any quest title, is time.

          • ViRGiN

            > You judge things based on commercial success.
            Never said anything like that lol.
            UEVR is a success in a way that it achieved the goals it was designed to – render flat games into vr headset compatibible format, paired with hacking into the games themselves to allow modifying assets and various parameters, with some translation layers for some titles using controllers.
            That’s it.

            How much joy you get out of it is absolutetly irrelevant. It didn’t change grand picture of PCVR, it didn’t move the needle, gamers aren’t going out of their way to purchase a headset to play their favorite games, now in VR with a mod.

            GTA 5, Cyberpunk also did not change anything for PCVR. Things are stale, and people are disinterested as ever.

          • kakek

            Your question to zaratruska was “How many of the 11000+ UEVR games have you played ? “.
            Are you telling me that wasn’t a jab at the fact that nobody use it ? Like in reality it’s clunky, cumbersome, and doesn’t provide a good experience ? Wasn’t that what you meant ?

            My answer was to that.

            Yes, i DO use UEVR and enjoy it. It gave me much wider choice of games to play, games offer more content and graphic fidelity.
            It did not move the needle for PCVR, but it made the needle much less relevant for enthusiasts. It did not make more people interrested. But the main reason we needed people to be interrested is so we get a wider market for bigger games with more budget.

            UEVR gave us a way of having thousands of high quality games ( in terms of content, graphics, gamedesign ) to play with our headset, regarless of the success of the plateform in general.

            It won’t make PCVR successfull, instead, it made it so we don’t need it to be sucessfull to have our fill of content.

      • ViRGiN

        Now of course I should say “There is universal compatibility with any headset for PCVR so most titles bought in decade ago still work today. Why buy into Meta’s walled garden when you get a few years support, then no more new titles?”. There, I feel better now, what a myopic bigot I am… I expect I’ll be calling myself a ‘gayben’ or some other immature reply which I never read.

        • ViRGiN

          you forgot your vrchat avatar

  • ApocalypseShadow

    It’s time to move on. We shouldn’t expect developers to be supporting Quest 2 when Quest 5 shows up. BC is for buying a new product and moving forward with new experiences. Developers should be making better games and better mixed reality. Not held back by old tech.

    You can’t make bigger games with more animation, textures, physics, objects on-screen etc being held back by old tech. You can’t sell the new product if the old product is cutting into sales.

    We don’t want slight clarity and a bump in resolution. We want more and we want better. Especially when the product is capable of more. You don’t but a PS5 to play PS4 games. You don’t buy a Switch to play N64 games. And you don’t buy a powerful PC rig to play solitaire.

  • Ag Ponzio

    Who buys a qpro for standalone

  • flynnstigator

    A single game that’s Q3-exclusive doesn’t signal the beginning of the end for Q2 compatibility, IMO. The developer probably made the exclusivity decision before Q3 came out and was outsold 3-to-1 by its predecessor, which doesn’t even factor the huge existing Q2 install base before Q3’s release. I would be very surprised if there are more than a handful of Q3/Lite exclusives released in the next 12 months, and even more surprised if they don’t all flop.

    This is coming from someone who has a Q3, and very much appreciated the upgrade from the Q2.

    • Arno van Wingerde

      With over 70-90% or so on Quest2 level, it will be quite a long time before there are no new Q2 compatible games coming out anymore… say 2028 or so? Even if the Q3 light is an amazing success, it will be years before even the majority is on Q3 level.

      • kakek

        You’re overly optimistic.
        2026 max.

  • Agree, but I think it will be more complex than that. It was easy to get rid of Quest 1 because it was very outdated hardware and Quest 2 sold much more than it. But then now there are maybe still 20M Quest 2 out there… and these people won’t all jump immediately on the new Quest 3S (or whatever will be its name), meaning that actually at the end of the year a big chunk of the market will still be Quest 2 and developers will have to support it if they want to sell their games… I think at least for the whole 2025, unless Meta doesn’t discontinue immediately the device, making a lot of people angry. So I agree that it is the beginning of the end, but IMHO the end of the end will take a lot to happen.

    • wheeler

      In this case, VR’s unusually low retention and “enthusiast bias” may actually do Meta favors. A year or so ago it was reported that the total monthly active quest userbase was around 6 million and, according to large surveys, overall VR usage as a percentage of headset ownership is still trending downward among teens. Weekly usage is around 13% last I checked.

      Not that it invalidates your point–6 million or so is still a lot and certainly way higher than the Quest 1 active userbase. But 6 million used on average a few times a month is quite different from mainstream consoles with 10s of millions of units that are used every day. High turnover makes it much less painful for meta to “push users off the cliff”

  • gothicvillas

    I think this game will be the better on Quest 4. Hope we get Q4 next year

  • kakek

    That was unavoidable. That’s the console lifecycle, but twice as fast. I can’t tell if this is a good decision for VR in general.

    On one hand the quest 2 was severelly underpowered, it’s lackluster graphics were holding back VR adoption by the casual ( but much larger ) audience. It was ( is ) simply impossible to make real, ambitious VR games that sell systems with that limited hardware. The closest would be Asgard wrath 2, and even with the best optimisation on the world it’s not really playable on quest 2.
    You do not simply reduce your graphic for Q2, you have to design your whole game around the limitations.

    But on the other hand, the same larger audience will not really be up for renewing it’s console-priced hardware every 3 years. Yeah, I know the Q2 will be 4 years old when the game release. But there was 3 years between the devices release. Anyone that buy a Q3 now would probably have bought a Q2 a year after release or so, not right after release … and for him that’s still 3 years between purchases.
    The hardware for flat games evolve just as fast, and yet consoles change generation every 5 to 7 years. That’s more or less what the wider audience is willing to follow.

    So yeah, no goood answer for me.
    On one hand we need better graphics to appeal to most gamers, and finance larger game through wider target audience.
    On the other hand said audience will not be following products with 3 years life cycle.

  • Hussain X

    Yes totally possible in a 2nd hand market. The Quest 3 reaches GTX 960 levels. You can easily build a gaming PC that surpasses that. You can get a 1070 for £100 leaving £180 to get remaining parts (£280 difference between Q2 and Q3 in UK). In fact you could just about squeeze in a build for a 2070 pc too if you buy a £100 workstation & PSU, leaving £180 for 2070.