Skydance’s Behemoth (2024) launched last week across all major VR headsets with the proviso from the studio was planning patches to address a variety of performance and gameplay issues.

Developer Skydance Games says we can expect a patch on December 12th, 2024 covering issues experienced across all platforms, which includes Quest 2/3/Pro, PSVR 2, and PC VR headsets via the Horizon Store (Meta only) and Steam.

While we didn’t notice any of the outstanding bugs in our full review on Quest 3, where we gave Skydance’s Behemoth a resounding [8.5/10] for satisfying physics-based combat, immersive visuals, and dynamic locomotion mechanics—some users have noted some fairly pernicious issues, which the studio seems to be addressing now.

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Notably, some of the biggest fixes include critical bugs in boss fights, better refining enemy AI gameplay and pathing, and overall stability performance (full list below).

This comes in addition to a “Day 0 Patch” released at launch on December 5th which includes visual fixes on PSVR 2, including awkwardly positioned arms and texture anomalies, and some others across Quest, including clipping weapons, issues with boss progression, and less-than-sharp boot screens.

Here’s the full list of fixes coming on December 12th as mentioned by the studio in a recent post on X:

All Platforms

  • Continued efforts to adjust game environments as needed.
  • Refinement of audio artifacts and sound improvements when reported.
  • Robust improvements to performance and stability with further optimization.
  • Ongoing efforts to balance and refine enemy AI gameplay and pathing.
  • Constant improvements to UI and menus.
  • Setting pixel density at 150 can cause performance and graphical issues.
  • Enemy “feet sliding” animation when approaching the player.
  • Sister Superior spin attack does not move far enough towards the player.
  • Sister Superior has an unused VO line directing the player to “Restrain her with your grapple.”
  • Need to fix speedrun cinematic timing issues as discovered.
  • Helmets can break into untextured assets.
  • Enemy archer attack alignment will be improved.
  • Loading screen information may not display the correct destination.
  • Instances of hand jitter when grabbing rope and using climbing posts.
  • There are floating items in Trapper’s cell.
  • Major General gameplay is receiving improved balancing.
  • Player may experience an insta-death issue when touching Shacklehide’s feet.
  • Tooltip for difficulty change not displaying correctly.
  • Levers may have inconsistent movement and behavior.
  • Player may be unable to move for 3-4 seconds after climbing rot wall in act before Shakehide.
  • The rot area around the corrupt growths cannot be grabbed and passes through user hands.

Quest 3/3s

  • Some players may experience invisible boss targets, making progression difficult.
  • In-game controller images may not match the platform.
  • Game version does not display when entering the game.
  • Fix issue during Dreddstag fight that can push the player inside the Behemoth mesh.
  • Player can clip through Shacklehide’s leg while dashing up.
  • Update is needed for Front End & Options Menus for new haptics.

PSVR 2

  • Safety warning message can be skipped without it displaying on-screen.
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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Gonzax

    What an amazing game. 10 hours in, about to fight the third behemoth

  • Michael Speth

    Very few VR Youtubers are honest because their jobs depends on reviewing games. If they were actually honest, they would be mostly having negative reviews so instead, they simply hype all VR games (even broken ones).

    There are very few exeptions, Mr VR Voice is one and I just found BringhurstVR. BringhurstVR has negatively reviewed both Batman and Behemoth. The criticisms he has raised are legit why both of these games are garbage VR titles.

    Claiming Behemoth is 8.5/10 is like saying a turd sandwitch is 8.5/10 – it is still a turd and is not honest what so ever.

    • Eric Blade

      Have you played the game, Michael?

      If so, please inform why you think these titles are garbage?

      • Michael Speth

        Go watch BringhurstVR review on both games.

        • Eric Blade

          So, you haven't played the games, and are parroting someone else's opinion, and gatekeeping other people's experiences?

          • Mateusz Jakubczyk

            Don't try to argue with him using reasonable arguments, because he'll downvote you, like his own comments, and then block you like everyone else. I started to suspect that he was a troll paid by Meta to give a bad reputation to Sony fans, because I don't believe that a normal person could write such nonsense.

          • simon cox

            That's pretty much what he does. Just a PSVR2 fanboy / general troll

        • philingreat

          I watched BringhurstVR Behemoth review and he doesn't like to have a body or arms in VR. Which is fine but a lot of people do want a body. He also states that he doesn't care about dungeon crawlers and swords in VR, so it seems it's not a game for him. Which is fine, it's a subjective review, his opinion. But to take this as an object review for the game in general doesn't make sense.

          • Michael Speth

            Watch Steve Knows where he goes through many many reviews of why people don’t like this garbage game.

  • Michael Burns

    I don’t know what Michael Speth is going on about—Batman: Arkham Shadow is one of the best games I’ve played all year—but I do think Behemoth is way overhyped, particularly because the climbing is so bad. It feels like you are operating a hydraulic lift rather than pulling your own body up. The Climb 2 and Horizon do climbing right—the climbing in those games are prime examples of what VR is all about, IMO—and I was looking forward to doing more climbing in this game. Well, it’s bad, and I was hoping to see that addressed in this patch. Alas. Skydance, please look at those games and retool your awful climbing. I want to love this game, but for now, it’s a rare refund for me.