Seated experiences, that’s the focus of the first wave of virtual reality gaming, at least as far as Oculus VR are concerned. In order to ease the consumer into the wonders of VR and to alleviate limitations of this rapidly evolving technology, the company that’s leading the VR revolution stated that being sat is where it’s at, which means that certain types of gaming are by default a better fit. Those genres that tend to place the player in a fixed seating position – driving games for example.

A new video just appeared demonstrating a new in-development title that offers to throw the player into a rugged 4×4 off-road vehicle and let them race around dirt tracks, over jumps and through obstacles – and it looks like great fun! The visuals are at present rudimentary, but the gameplay itself looks to offer a great mixture of over the top physics and reckless collisions.

The only issue is that the game’s origins are at present a little mysterious. The video is published on a YouTube channel attached to a website called ‘vr-gameplay.com‘, but the site is under-construction with no further information yet available. We’ve written to them to see if we can find out more, because the title shows promise and fills a niche in in VR gaming.

We’ll let you know what we find out. In the mean time, if you’re familiar with the title, please do let us know in the comments below.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.