Oculus_Color_logoOculus VR has released an updated version of their SDK, the Oculus SDK v0.4.2 Beta. The update includes new firmware, with a fix for the Rift DK2’s built-in latency tester, a chromatic aberration fix for headsets using the minimum eye relief, and more.

The Oculus SDK comes alongside a new version of the Oculus Runtime which includes firmware 2.12 for the Oculus Rift DK2.

To learn how to update your Rift DK2 firmware, follow our guide here.

Full patch notes for the Oculus SDK v0.4.2 follow:

New Features

  • Added OVRServiceLauncher Windows service, resolving the issue with the service not launching automatically on some systems.
  • Added a new chroma setting for minimum eye relief, improving chromatic aberration correction when configured through the Oculus Configuration Utility.
  • Added “Riftsaver” mode, which turns off Rift display in direct mode if the headset is not in use.

Bug Fixes

Oculus SDK

  • Fixed an issue where the built-in latency tester would randomly stop working and the DK2 would have to be reset. This fix requires an update to the provided 2.12 firmware in the latest runtime installer.
  • Removed ATL references from the LibOVR Win32 Display code.
  • Fixed full core utilization of Oculus Configuration Utility when in Desktop mode.
  • Fixed the lag in Oculus Configuration Utility when the service is stopped.
  • Miscellaneous improvements to the Oculus Runtime Service (now called OVRServer).

Unity

  • Fixed crashes and corruption when using 64-bit client with 32-bit service.
  • Fixed NullReferenceExceptions due to script initialization order.
  • Fixed race conditions in TimeWarp responsible for camera stutter.

Find the new Oculus SDK v0.4.2 beta and Oculus Runtime here.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."