Perception Neuron, a VR motion input suit by Beijing-based Noitom Technology, took to Kickstarter on August 8th and came to a very successful conclusion yesterday, reeling in nearly $572,000, more than twice the campaign’s $250,000 goal. Perception Neuron uses up to 30 tiny sensors to track movement from entire limbs down to individual fingers.

Perception Neuron is a wireless motion capture suit that Noitom says can be used for virtual reality input, as well as traditional mocap uses like animation, research, and sports analysis. It is similar to YEI Technology’s PrioVR motion input suit, with the biggest difference being that Perception Neuron offers support for individual finger tracking. Both systems use relative positioning to determine motion input which can be prone to drift.

The product’s Kickstarter campaign started on August 8th, offering early-bird packages of 10 sensors for $175, 20 sensors for $340, and 30 sensors for $500. Naturally the early-bird packages, limited to 100 each, sold out quicky, leaving the prices at $200, $375, and $550 respectively. Also offered was a ‘Super VR backer’s deal’, only available to backers of the Oculus Rift Kickstarter, which offered the 30 sensor package for $375, a generous discount of $175 off the standard 30 sensor package. 189 backers ended up with the Super VR backer’s deal among 1,329 total backers.

perception neuron hand tracking

Perception Neuron saw steady funding over the duration of its campaign, with a spike on the very last day which lead to an additional 122 backers, adding $57,133 to the crowdfunding campaign.

perception neuron kickstarter data

Noitom expects Perception Neuron to be delivered to backers by February 14th, 2015. The company is working on a Perception Neuron pre-order page for those that missed the Kickstarter, but it is still listed as being under construction.


Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • mellott124

    It looked really interesting but Kickstarter + Chinese company seemed a bit too risky. There’s continually a question of accountability for US based projects. A Chinese company can close up shop right after being funded and there’s absolutely nothing anyone can do about it.

  • Wmerr21

    Interesting, but I’m definitely holding out to see what Oculus is working on (assuming that they are going to release their own VR input devices) as they will more likely gain widespread implementation in games. While the finger tracking is cool, It probably wouldn’t serve much purpose without haptic feedback. The idea of trying to grip a sword or a gun only for them to pass through without resistance seems weird to me.