“Join us for the unveiling of Khronos’ glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. We will present a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.”
Speakers:
- Johan Andersson – Technical Fellow, Electronic Arts, Frostbite Engine Team
- Pierre-Loup Griffais – Developer, Valve Software
- John McDonald – Developer, Valve Software
- Niklas Smedberg – Senior Engine Programmer, Epic Games
- Dan Baker – Graphics Architect, Oxide Games
- Aras Pranckevicius – Graphics Architect, Unity Technologies
- Tom Olson – Chair of the Working Group, Khronos
Ben Lang and Scott Hayden are Live Blogging this event which starts at 10am PST. Updates should appear automatically below, no need to refresh.