Vox Machinae, the mech action shooter from Canadian developer Space Bullet Dynamics, is to receive significant enhancements soon including networked multiplayer and a new physics engine.

We were impressed with Vox Machinae’s brand of stompy robot action when we went hands-on with an early Oculus Rift DK2 version late last year. Now, the developers behind the title have announced what they’ve been up to since the last demo was released in December.

The team have transitioned Vox to the latest Unity 5 game engine, which seemingly forced the team to rewrite portions of the game to cope with it’s new physics engine – claiming though that the ‘robot locomotion system’ is improved and that they’ve managed to add wheeled vehicles as a result.

vox-machinae-missilesElsewhere, the team have implemented networked multiplayer, allowing both competitive and cooperative gameplay modes allowing you to blast your friends in their robot faces, or hold their hands throughout the main campaign, whichever you prefer. Sounds like it could be a whole lot of fun.

Other enhancements include cracking cockpit glass, robot limb detachment effects, jump jet flames and a brand new projectile system for physically modelled destruction that won’t break online multiplayer gameplay.

No release date is yet confirmed for Vox Machinae, but we’ll keep you updated as and when we know more.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.