Rumours surrounding Apple’s entry into the immersive technology sector have been circulating for years. But as both AR and VR retail products begin to ship this year, Apple’s latest hire has lead an analyst at Piper Jaffray to suggest that “…we believe Apple has a team exploring the AR space.”

Checking back over Road to VR’s archives, we’ve reported on no less than 6 stories speculating on Apple’s possible machinations regarding it’s development of immersive technologies. Between evidence of multiple patent filings, job ads and staff hiring, it seems difficult to dispute that Cupertino are working on something – yet nothing has ever been officially confirmed.

The latest appointment of a ‘CPU Software and Audio Engineer’, one Nick Thompson, reportedly from Microsoft’s HoloLens engineering staff, adds yet more fuel to that AR fire. Even more interestingly, this is actually Thompson returning to the Apple fold – as (according to Apple Insider) his LinkedIn profile indicates a previous stint at the technology giant.

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One of Apple’s more recent patent filings, illustrating ideas for AR tech

Analyst at Piper Jaffray, Gene Munster, has taken the latest news as a strong enough evidence that Apple have significant internal resources allocated to building new AR technologies. “Based on recent acquisitions of augmented reality companies, hiring of a key Microsoft Hololens employee, and conversations with industry contacts within the virtual and augmented reality spaces, we believe Apple has a team exploring the AR space,” Jaffray says, according to Street Insider.

Munster also notes Apple’s acquisition of AR company Metaio, who hold no less than 171 worldwide patents and pending applications, is yet another recent sign Apple are tooling-up to step into the augmented reality technology ring.

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Microsoft’s HoloLens proved that compelling Augmented Reality is possible right now

Since HoloLens’ impressive debut at Microsoft’s Windows 10 press event back in January this year, AR’s profile has been boosted as a technology of interest in the public eye. What’s more, it was tangible evidence that such hardware is possible with technology that exists today. And of course, let’s not forget Magic Leap, a product conversely lacking in any tangibility (it’s yet to be demo’d to public or press as yet), that is nevertheless capable of producing great excitement in the industry.

2016 may well be ‘the year of VR’, but AR seems to be hot on its heels as a consumer prospect.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.