Project Sansar from Second Life creator Linden Lab is a new virtual world, built for virtual reality which promises world building tools capable of generating beautiful, shareable worlds online. Now, Linden Lab has announced it’s opened the sign up process for Project Sansar, inviting people join them on their ‘creator preview’, due to start in the Summer.

project-logo-landingLinden Lab, the company behind the incredibly influential massively multiplayer online virtual world Second Life, are gearing up to deliver their next foray into immersive social spaces with Project Sansar. The ‘built for VR’ application is being billed by Linden Lab as a “New Platform Enables User-Created Social VR Experiences”, and the early glimpses of creative results built within Sansar are impressive.

“[Project Sansar] will empower people to easily create, share, and ultimately monetize their own interactive social experiences that can be enjoyed in VR with head-mounted displays like the Oculus Rift and HTC Vive, as well as via PCs and, later, mobile devices,” stated a press release from Linden Lab.

See Also: First Glimpse of Linden Lab’s Next-gen Virtual World, Project Sansar

See Also: First Glimpse of Linden Lab’s Next-gen Virtual World, Project Sansar

Today, Linden Lab have announced the opening of applications to be part of the first people to set virtual foot inside Project Sansar as part of their forthcoming ‘Creator Preview’ initiative which is due to start in the Summer.

“Creating social VR experiences is too hard and expensive today, and that limits the value and growth of this incredible new medium,” said Ebbe Altberg, Linden Lab CEO. “Creating your own VR experience shouldn’t require an engineering team, and Project Sansar will make that possible. Over the past few months, a small number of creators have already made an impressive variety of awesome social VR experiences with Project Sansar, from virtual versions of real-world locations to fantasy worlds and stylized game-like environments, and more. We’ll soon be ready for many more creators to join Project Sansar, and we can’t wait to see what people will create.”

SEE ALSO
Sequel to Quest's Most Popular VR Boxing Game Teases Release in New Trailer

project-sansar

Those interested in taking part, should head over to the Project Sansar website, fill out the form, and wait with baited breath until notifications are sent out later in the year.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Foreign Devil

    Do we have to use Project Sansar tools to create 3D content? I’d only be interested in this if I can use my own professional tools and port the 3D content and animations into Sansar. Otherwise I’m very interested in creating assets for VR collective worlds.

    • Zobeid

      If you check out their application form, it asks “What creative tools do you use?” and then has a list of all the usual suspects: Maya, ZBrush, Unity, Blender, 3D Studio Max, and several others.

    • Any decently designed platform allows for in-application creation and importation from external, 3rd-party applications. Ever since “sculpties” were introduced to SL, content creation has, for the most part, been external.