Gameplay Video: ‘Moss’ is an Adorable Adventure Coming to PSVR

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Now that E3 is in full swing, we had a chance to get our hands on the newly announced third-person action-adventure game Moss, a title for PSVR from Polyarc Games that follows the adorable but fierce little sword-wielding mouse Quill.

Seated in a great library with vaulted ceilings, a closed book is placed before me on ancient-looking writing bench, the sort you’d see propping up Harry Potter’s spellbooks. Inscribed with the word ‘Moss’, I physically reached for the book’s cover with my dualshock 4 controller, using it to manipulate the cover of the antique book. I thumb through the pages, which are covered in pictures introducing the universe called ‘Moss’ and enter the game.

image courtesy Polyarc

I’m suddenly bathed in white light and transported into a dense forest dotted with mushrooms, ferns, and the occasional lazy insect. There’s a rustle in the bush. It’s Quill, the 3-inch tall mouse, carefully checking to see if the coast is clear.

image courtesy Polyarc

Now I’m not the type of person who gushes when confronted with a cartoon mouse (no matter how cute), but the connection I made with the little creature, who was strapped with a tiny sword reminiscent of Bilbo/Frodo’s little dagger-sized elven sword Sting, was nearly immediate. She walks up to me apprehensively, and motions for me to look down at the puddle of water below. Looking into the reflection, my face is revealed, a mask glowing an ethereal blue. My gamepad also glows in the virtual world, emitting a blue orb to tell me where it is. Quill waves at me to come along with her on the great adventure ahead.

image courtesy Polyarc

The demo I played lasted about 15 minutes, covering around 5 puzzle-laden areas which led through the forest and to some sort of ancient fortress or temple. Each area had an interactive item that you had to physically move with your dualshock gamepad in order to progress, like a door, a box or rotating stairway.

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image courtesy Polyarc

These interactive items weren’t at first obvious, as they only shimmer with a blue light when you’re close to them. Iterations range from physically pulling out a glowing blue block so little Quill can jump up to the next level, to plucking enemies from the ground below and placing them on pressure pads to make some stairway-machine open up and turn.

Along the way I was confronted with mechanical beetles, which were about the size of Quill. Striking with the sword and destroying the beetles was accomplished through a single button press, which made combat feel like it was taking a back seat, although the developers are couching Moss as an action-adventure game and not an action-puzzle game, the difference being the amount of and level of difficulty combat expected. Either way, I didn’t have the heart to let little Quill die during my time with Moss, but I can bet I would have felt pretty bad about it.

image courtesy Polyarc

The demo ended just as I entered the dark lair of a giant snake, who I presumably would have to battle in the full game. Going by the game’s high level of visual adeptness, the quick emotional relationship I created with Quill, and a cool interactive adventure, I’m definitely looking forward to playing more of Moss.

Polyarc is shooting for a holiday 2017 release, stating roughly 3 hours of gameplay. As a potentially expandable world, the developers told us that there may be more games from the Moss universe to come.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Wolfkolf

    Bring it to Vive please :-)

  • Lars Skinhøj

    “Mouse Guard” in VR without epic dialog. Hmm… I still love the concept! – hope it comes to Oculus

  • Fear Monkey

    This looked Adorable, Im a sucker for cute games with animal characters.

  • Myrddin Emrys

    From the name it appears intended to evoke the Mossflower universe. I don’t know if they succeeded or failed at getting a license to the books, because there is a distinct lack of solidity to the backstory and no article about the game has mentioned a link or not.

    If there is no license, the name ‘Moss’ is certainly fertile grounds for a lawsuit, because *I* certainly think there is a deliberate connection.

    • Strawb77

      sooth