At this year’s Virtual Reality Developers Conference (VRDC), HTC announced a number of changes to Viveport to celebrate the one year anniversary of the app store and its subscription service. Developers will receive a 100% revenue share between October and the end of the year, Viveport Arcade Manager enters open beta, and a new toolset called the Viveport Scene SDK has launched.

According to the press release, Viveport is thanking the developers who contributed to its successful first year by “foregoing its platform fee” from October until the end of 2017.

In addition, the Viveport Arcade Manager, a content management system for out-of-home VR entertainment setups, is rolling out worldwide as an open beta, with developer revenue increasing from 50% to 70%.

An early release of the Viveport Scene SDK is also available now, which allows developers to create immersive previews for VR content. This aspect of VR app purchasing has been sorely lacking across every platform’s VR store, where aside from rare demos, the only previews have been flat images and video. Viveport Scene will allow developers to easily create “rich and interactive 3D environments streamed dynamically to the viewer” and “immersive 360 preview images that surround the user as they browse.”

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.