OrbusVR, an upcoming indie VR MMO for SteamVR-compatible headsets, has seen several closed betas since it’s successful Kickstarter back in March 2017, but starting December 15th the plucky quest-driven MMORPG will head into Early Access on Steam.

Having garnered more than $34,000 from its Kickstarter and undergoing several closed betas (and an open weekend), OrbusVR is shaping up to be one of the first ‘native VR’ MMORPGs to combine traditional sword and sorcery elements like quests and dungeons in a cooperative, social VR space. While the genre persists unabated on traditional monitors, there simply aren’t any great examples in VR.

Created by six-person team Ad Alternum, the developers promise to deliver what they call “a huge open world with thousands of players, dozens of hours of quests following an intriguing story, interesting lore and characters, five-player group dungeons, world bosses, and more!”

OrbusVR is launching with a $40 pricetag on Steam Early Access.

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The game aims to make good on a number of features, including:

  • 20+ hours of Main Story and side quests as you embark on an adventure to advance your character from Level 1 to 20.
  • 4 major five-person dungeons, each with unique enemies and bosses with interesting mechanics
  • 9 overworld zones spanning more than 10 square kilometers, including the high-level Wilds zones where danger lurks around every corner and open world PvP can happen
  • 4 different and unique classes to play including the Ranger, Musketeer, Warrior, and Runemage
  • 2 crafting classes: Alchemy and Artificing, plus Fishing
    In-game voice chat, dungeon finder, fellowships, private messaging, and other socialization features to keep you connected to the world
  • Dedicated, collaborative development process with an indie dev team that cares about your feedback
  • Dragon pets, cosmetic capes, achievements, and much more!

We haven’t had a chance to go hands-on with OrbusVR yet, so we can’t speak to the game’s depth. One thing is certain though: creating healthy playerbases is notoriously hard in VR due to the relatively smaller number of users. While some of the most populated spaces in VR are generally free, launching a paid social game that necessarily relies on the first ‘M’ (massive) could be a dicey proposition. That remains to be seen though, so we’ll be following its development and wishing OrbusVR the best of luck as it heads into Early Access in the coming weeks.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Xron

    It does look like the best Online Vr Rpg game. Hope that devs won’t drop this project even if won’t go too well in early months (though I hope they will have big enough playerbase).
    They should remember that Big players like Microsoft and their partners are jumping Vr ship, so they can extend hand of help if they see this game as perspective for their own hmd’s… Or devs should contact them even earlier to ask them about some kind of partnership. Because their game is first true Vr MmoRpg and they should use it fully.

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  • Flamerate1

    How exciting will this game actually be. In a lot games there is a lot of movement and dodging that make the game exciting, so I’m wondering how exciting will it be to be almost stationary (or moving slowly) in a battle.

    I have this idea in mind that maybe the game should have a system similar to xcom, except live action.