TNT and Intel have teamed up to bring NBA All-Star coverage to VR on Gear VR and Daydream.

Based on Intel’s True VR technology, TNT is bringing live and on-demand VR coverage of NBA All-Star events to Gear VR and Daydream headsets via the NBA on TNT VR app. The app is available today on the Oculus store and the Google Play store.

Turner Sports says that fans will be able to see highlights, recaps, and live and on-demand full games in VR (provided they are logged in with an applicable TV provider), including in-game broadcast stats and commentary.

Starting on February 16th, viewers will be able to watch the following All-Star coverage live through the app:

Friday, Feb. 16 2018 Mtn Dew Kickstart Rising Stars, 9:00 p.m. ET
Saturday, Feb. 17 State Farm All-Star Saturday Night (Taco Bell Skills Challenge, JBL Three-Point Contest and Verizon Slam Dunk), 8:00 p.m.
Sunday, Feb. 18 67th NBA All-Star Game, 8:20 p.m.

 

Image courtesy TNT, Intel

Following the All-Star coverage, one regular season game per week will be streamed:

Thursday, Feb. 22 LA Clippers @ Golden State, 10:30 p.m.
Thursday, Mar. 1 Philadelphia @ Cleveland, 8:00 p.m.
Thursday, Mar. 8 Boston @ Minnesota, 8:00 p.m.
Tuesday, Mar. 20 Houston @ Portland, 10:30 p.m.
Thursday, Mar. 29 Oklahoma City @ San Antonio, 8:00 p.m.
Thursday, Apr. 5 Washington @ Cleveland, 8:00 p.m.
Tuesday, Apr. 10 Boston @ Washington, 8:00 p.m.

The company also says it will provide NBA playoff coverage in VR through the 2018 Western Conference Finals.

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Intel’s True VR platform came from the company’s 2016 acquisition of VR broadcasting company Voke. Intel has also struck prominent deals with the MLB and NBC for VR broadcasting of Major League Baseball games and the 2018 Winter Olympics, respectively. Turner and Intel say the NBA coverage comes as part of a “multiyear” partnership between the companies.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
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