Gravity Sketch, a concepting & design tool made for VR, has raised $1.7 million in venture capital.

Gravity Sketch, which allows VR users to quickly and easily sketch out 3D industrial design concepts, today announced that the company has raised a $1.7 million seed investment, according to UKTN. The seed round was led by VC firm Forward Partners, with participation by Super Ventures and Wacom.

Wacom is a leading provider of digital design hardware, best known for its high-precision graphics tablets and similar touch & stylus input technology; it’s a big name in the design space, and a strong vote of confidence for Gravity Sketch.

The Gravity Sketch app launched in Early Access on Steam back in August of 2017. While not tremendously well rated by the Steam audience at present, I’ve spoken with one veteran industrial designer who said that the program is a revelation for sketching out 3D designs and rapidly iterating upon them.

Matthew Bradley from Forward Partners, who has joined the Gravity Sketch board as part of the deal, told UKTN that he believes the company’s solution fills a niche not served by CAD tools.

Designing anything that is physical which is at all massive—whether it’s a car, a shoe, a building—is a complicated and old fashioned process. CAD is great but fussy and extremely detailed. What the team at Gravity Sketch has achieved is complementary to existing top-class CAD software yet will achieve huge efficiencies and improvements in the design process. It’s the best use of VR in the enterprise that I’ve ever seen.

The company has also offers a Gravity Sketch design app for the iPad.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."