Hyperbolic Magnetism, the indie studio behind Beat Saber (2018), today announced that the hit PC VR rhythm game is headed to PlayStation VR headsets later this year.

The Czech Republic-based studio announced PSVR availability via a tweet, which featured a brand new song to the lineup. While Hyperbolic Magnetism is staying mum on a specific release date, musician Jaroslav Beck, who created the music for the game, teased that the PSVR availability announcement may mean at least a new level.

https://twitter.com/BeatSaber/status/1005834216284844032

Since the game’s launch on HTC Vive, Oculus Rift and Windows “Mixed Reality” VR headsets in early May, the studio has gone on record saying they’ve generated $2 million is revenue with at least 100,000 units sold—a big milestone both for the two-person studio and VR as a whole. Now with a PSVR launch around the corner, E3 would be a great platform to announce new levels, new songs, or even new artist collaborations.

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The studio has been busy creating its own first-party level builder, which would allow any user to import their own music and build custom levels. Although it’s been officially in-the-making since Hyperbolic Magnetism released last month, the studio has endorsed a few third-party solutions, which has resulted in some pretty wild creations to say the least.

While we’re waiting on further news this during E3, which goes June 12 – 14, check out our Early Access review of Beat Saber.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • JJ

    no point in teasing new track, a dozen new tracks are made daily.

    • david vincent

      But will they be available for Beat Saber PSVR too ?

      • JJ

        if they aren’t then it will suck pretty bad. it took me 1 week to get into the top 10 for each song on the breadboards for the original sound track songs