‘Asgard’s Wrath’ Gameplay Footage Shows It’s About More Than Just Combat

Oculus' newest exclusive promises 30 hours of gameplay

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After revealing the newest upcoming exclusive from Oculus Studios last week, the team behind the game has revealed a snippet of new gameplay footage that delves into mechanics that go beyond the interactive combat shown in the announcement trailer.

Asgard’s Wrath, an upcoming Rift exclusive developed by Sanzaru Games and published by Oculus Studios, was announced last week as a Norse-inspired melee combat game. And while the announcement trailer was filled with lots of combat, the studio behind the game says that it’s going to be much more than discrete combat areas. Apparently in response to such suggestions, the studio revealed the following gameplay footage which shows many interactions beyond combat, and gives us an idea of what the rest of the gameplay will look like:

In the video, we see the player gathering items from the environment like herbs, coins, food, and arrows. Classic dungeoning tropes such as loot-filled chests and smashable (and equally lucrative) boxes can also be found throughout.

We also get a glimpse at how players will use their animal friends to aid them throughout the game. Oculus has said that players will be able to use their godly powers to turn a handful of different animals into humanoid companions, who will each have unique abilities to assist the player. In this case we see that there’s a key behind bars which the player can’t reach, but the frog-guy comes along and snatches it with its tongue.

Interesting still, after the frog retrieves the key, it holds it out for the player to retrieve, which is a subtle but immersive player-to-character interaction (slimy though the key might be).

Image courtesy Sanzaru Games

Further demonstrating rich interactions, the player eventually puts the key into a door lock, turns it, and then releases the bolt holding the door shut. And then there’s the rat on the ground that players can pick up and tickle—a promising sign that there will be lots of interaction with the world to help players feel immersed in the game’s Norse-inspired world.

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Oculus Unveils Viking Melee Adventure 'Asgard's Wrath' for Rift, Trailer Here

The footage is shown entirely with unhindered smooth locomotion and turning, though Oculus has confirmed that Asgard’s Wrath will feature a full set of comfort options, though teleportation won’t be one of them. As the game is being developed by Sanzaru, we expect that the locomotion system will be in many ways similar to their prior VR title, Marvel Powers United VR.

Asgard’s Wrath is due out some time in 2019 and is said to offer a 30 hour VR adventure that will be the “deepest title yet” from Sanzaru Games. Oculus is promising much more detail to come at GDC 2019 in March.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • 3872Orcs

    Looks good! I wonder how open the environments are or if it’s just a fairly linear type of path trough it all. If it’s semi open with different paths and a few openish areas that would be fine by me. Kind of a bit like the old Arx Fatalis game by Arcane Studios.

  • Rogue Transfer

    Well, those humanoids didn’t look very ‘challenging’ to fight. Hopefully, it’s not another hold-by-the-hand experience, with shiny graphics, aimed at the casual/young player with no real consequences/difficulty in the game. From this cliip, we can’t tell for sure though, but it looked incredibly easy level.

    What I’d like is some depth and character development to be shown – progress and interactive crafting. Maybe they’ll have some of that too, I hope.

    • 3872Orcs

      I agree. I do hope it will have some level of difficulty we could tweak for players who want more of a challenge.

    • Ubelsteiner

      I feel as though a lot of games can appear easy when shown in early demo footage. A lot of the content can end up being from early in the game (when it’s meant to be easy). If a developer is the one demoing it, they can have it so well memorized they make it look easy. If they’re having a journalist or someone else demo it, they might have it on a lower difficulty, to make sure they live long enough to see everything. Or maybe the default, normal difficulty level is just set too low. Either way, I agree and want this game to be a proper challenge, with multiple difficulties. I think these zombie things will end up being the easy 1-hit trash enemies that just kinda fill the gaps between more substantial challenges (sort of like In Death).

    • RandomUser

      Those humanoids also looked like they shouldn’t be challenging to fight since they were just wearing tattered clothes with no weapons.

      It would be like judging Dark Souls difficulty based on the basic zombies (Hollows) you fight at the beginning of the game.

    • Arcticu Kitsu

      It may be easy because they’re just showing it off in an easier area. Maybe a newbie area? That’s usually the case. The other trailer showed other hostiles to fight.

      And yeah, same thoughts on the last one. Character development as you play would be awesome, similar to Dragon’s Dogma Pawn’s with how they retained knowledge.

  • Mateusz Pawluczuk

    Tickling that rat was a bit random but very cool! ;D The more interactions games can support the better.

  • Ben Smith

    yeah like another commentar said it just sucks how easy it somewhat looks in terms of combat.

    • Jacob Singer

      Well, I’m sure everyone who plays the game will be on their feet and in great athletic shape so they can swing swords and block attacks with abandon.

      • Ben Smith

        so your telling me those unathletic people won’t ATLEAST want alittle pushback?? rather then swing swing kill.

      • Mikael Korpinen

        Well then this game is not for me, but it’s ok since I owe vive anyways. But Idk about the average vr guy/girl, but everyone that goes for vr seems to be in good shape.

        So I guess that’s just the tip of the iceberg and in reality people who use vr are fat obese or old people? I would love to get more information about that. But it does raise a question. If a person is lazy and fat then why would he/she chose vr that requires the most physical activity? To get better? Then why do I feel like I’m telling myself white lies about that in reality everyone actually wants to be physically active and in good shape.

  • Arcticu Kitsu

    Love how interactive everything is here, similar to why I love VRchat so much. The world is what you make of it, and I love it. The rat was indeed random, but I do love it. A shame we’ll have people who will kill the rat, throw it, or whatever. I’m not that kind of person.

    Nice stuff. Easy combat or not, I don’t mind a chill experience, something which welcomes you into the game. If people are seeking harder combat that’s obviously going to be later in the game. It should be. Side interactions are always nice. Would love to pet a rabbit or fox later :)

  • It seems cool. The trailer hasn’t got me, but this gameplay video is actually not bad.