Cross-platform Shooter ‘Space Junkies’ Launches on PSVR, Vive & Rift Today

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Space Junkies, the upcoming Unreal Tournament-style VR shooter from Ubisoft Montpellier, is headed to all major VR platforms today, March 26th.

Update (March 26th, 2019): Space Junkies is set to launch on all platforms soon. It’s already live on the PlayStation Store. Both Steam and Oculus versions appear to be quick in tow. The game costs $40, and includes cross-platform multiplayer for all supported platforms.

The original article announcing the March 26th launch date follows below.

Original Article (February 12th, 2019): Originally Space Junkies was only announced as a PCVR title, although now Ubisoft says PSVR users can get in on the fun too, albeit using using a Dualshock 4 controller. The studio makes no mention of PS Move, which is a bit strange considering the game’s chaotic, freewheeling nature and emphasis on both object interaction and communication via hand gestures.

Considering PSVR and PCVR have very little crossover when it comes to online multiplayer, it may be a moot point as far as competition is concerned. Cross-platform multiplayer hasn’t been confirmed at least for PSVR and the PCVR versions.

Last week the studio announced that Space Junkies was coming to 100+ VR arcades later this month, which may serve as a potent marketing strategy, appealing to would-be VR eSports players looking for the next Echo Combat (2018).

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The potential for a bustling online community is placed squarely in the hands of Ubisoft however. Content updates, bug fixes, and promotional events are all important components of keeping players engaged, something the studio has failed to do with most of its VR games excluding Star Trek: Bridge Crew (2017), which got it latest content update in Summer 2018; online multiplayer games Werewolves Within (2016) and Eagle Flight (2016) have basically languished in the meantime.

We went hands-on with Space Junkies at E3 last year, and it’s proven to be a highly polished shooting experience reminiscent of zero-G version of Unreal Tournament, albeit with more ‘Y’ to the ‘XYZ’ of traditional multiplayer shooter arenas. If that tickles your latent Unreal itch, check out a full match in closed beta to see just what’s in store.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • 3872Orcs

    Finally! I’ll be getting this on launch day!

    • Raphael

      I used to kill my teammates on BF3 and CSS.

      • jj

        you monster!!!

      • gothicvillas

        Cut dem throats when they expect the least

    • Not me, I love playing with friends. I’d be disappointed if there was no team play.

  • Alan Harrington

    £33.99 for a multiplayer only game? I’m out!!

    • Where did you get the price from? Not that I don’t believe you, but I can’t find it in the article.

      Also, being a PSVR game, they still feel the leeway to change premiums for VR. It’s not like on Steam, where VR games often hit $10 or less. I can’t tell ANYTHING about the gameplay from that trailer, but it sounds awfully simplistic for such a high price.

      • Alan Harrington

        It’s on the Oculus Store, available for pre-order, so unfortunately is the genuine price :-(

    • namekuseijin

      I don’t get this Ubisoft insistence on social games for VR. just bring a short AC VR experience or VRayman or a port of The Crew and it’d have a much more enthusiastic reception

      • Alan Harrington

        Agree, VR is too small to support multiplayer only games; companies should bring their big titles to VR with strong single player campaigns. In Ubisoft’s case what would be better than a Far Cry game? Even an older title would be awesome; as long as it’s not Far Cry 2 or Primal that is…

        • HybridEnergy

          “VR is too small to support multiplayer only games”
          It’s worse than that, it’s already flooded with good ones. I’m going to play this over Contractors when I get home why? I’m not.

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  • HybridEnergy

    This is only multiplayer right ?

    • vtid

      Yeah 1v1, 2v2 and free for all I think (4 player). I played 90 mins during the free beta wknd and it was a lot of fun. Just about to try the full game.

      • HybridEnergy

        That’s a small player size but sounds cool.

        • vtid

          Yeah 8 players would be better, but the maps seem too small for that atm. I just played 15 minutes and got an absolute spanking.

  • Brian Burgess

    During the beta there was free for all and team deathmatch. The game mechanics were very good; full inverse kinematics on display. The only potential issue is that the game is purely multiplayer.

    Companies need to consider adding a single player campaign to these multiplayer titles, sense the VR playerbase isn’t big enough yet to support a multiplayer only title beyond a few select titles.

    • kool

      I’d take more co op modes!

      • Brian Burgess

        They could easily implement both in the same campaign and achieve the same level of success. I really hope developers take note

  • Firestorm185

    Loved playing the Beta for this game, it was an absolute blast, but 40$ is way too expensive to afford for me right now. Hope we get some sales on it later cause I really want to pick it up