Dreams, Media Molecule’s creation-focused game, launched out of Early Access lat week, but without the hotly-awaited addition of PSVR support. Although the studio has spoken very little about its plans to support PSVR in the preceding months, a Video Games Chronicle interview with studio co-founder Mark Healey reveals VR support for Dreams is coming down the bend—notably before multiplayer online support arrives.
Update (February 18th, 2020): Speaking to Video Games Chronicle, Mark Healey said the studio is “currently working on VR, so we’re going to do a VR update with VR content.”
Although there’s no official launch date yet for the dedicated update, Healey says it will arrive “[j]ust as soon as possible. I’ll probably get in trouble if I try and say a date, but literally as soon as possible.”
Critically, multiplayer support for Dreams—or rather the ability to create multiplayer online games and experiences—is slated to arrive after the PSVR update.
Update (February 11th, 2020): In response to UploadsVR’s Jamie Feltham, Media Molecule developer Martin Taylor says in a tweet that the team is “still working on it,” referring to the game’s long-awaited PSVR support.
There’s still no firm launch date for PSVR support, although we’re hoping it won’t be too far behind. Users who didn’t order the game whilst in Early Access will be able to grab the full game on February 14th.
Original Article (December 6th, 2019): Although somewhat confusing, Media Molecule announced that the last day you can purchase the Early Access version of Dreams will be December 8th, which is currently priced at $30.
There’s no official release date yet of the full version (see update), which we imagine would come with a slight price hike. It’s unclear what updates are planned in the interim, although the studio says that EA players will still be able to play Dreams after the 8th and will upgrade to the full version when it launches for no extra cost.
Media Molecule Communications Manager Abbie Heppe confirmed with Road to VR that Dreams definitely won’t support PSVR at launch, although it is still planned.
It won’t, but it’s something we’re working on currently and plan to support ASAP. (She types as she walks by team members immersed in their VR worlds).
— abbie heppe (@abbieheppe) December 6, 2019
Launched into Early Access on PS4 back in April, we were a bit dismayed that the studio didn’t include its long-promised VR support to the list of features, however Dreams was admittedly in an early, and unfinished state.
Heppe says in a PS blog post that on the road to releasing the full version the studio will be adding a non-motion control scheme for the game, helping new players learn to create, more tutorials and how-to content for players, improving existing features like Community Jams, the Homespace and Imp Quests and adding more content, including their “first piece of Mm story-telling in Dreams.”