Facebook just officially unveiled their next standalone VR headset, Oculus Quest 2. The company also announced that, since it launched in May 2019, Quest users have spent over $150 million on apps and games.

We still have no idea how many Quest units have been sold, however Facebook CEO Mark Zuckerberg adds that 35 Quest games have made over $1 million in revenue.

Facebook said back in May that Quest users had spent $100 million on games and apps since its launch on May 21st, 2019. Obvious math is obvious: that’s $50 million in revenue generated in less than four months.

Combined with other content revenue milestones that Facebook has shared over the last year, we can get a rough sense of how things are going for the headset and its app store:

Image created by Road to VR

By charting the monthly average content revenue between known data points, we can also roughly understand the momentum of app sales.

Image created by Road to VR

Data is predictably thin, and we go into greater detail in our original piece when Quest hit the $100 million content revenue milestone in May, but suffice it to say that Quest 2 is well positioned to bring big numbers if there’s no shortage of units to ship out.

SEE ALSO
Oculus Quest 2 Review – The Best Standalone Headset Gets Better in (Almost) Every Way

The original Quest has been notoriously difficult to get ahold of even before the global slowdown due to COVID-19, and we’re hoping Facebook has their ducks in a row for what could be a very attractive holiday gift, starting at $300.


Make sure to keep an eye on the front page to check out all of the latest news to come from Connect. They’ve condensed the entire conference’s worth of info in just two hours, and although we’re still processing breaking news, you can get the latest by checking back with us throughout the day.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Ad

    Boneworks alone sold 30 million in like 2 months. This isn’t that impressive.

    • Engineer_92

      Most Quest games arent 30 dollars either

    • R3ST4RT

      As of the end of 2019, Boneworks had made roughly 3 million USD, not 30 million.

      • Ad

        Thanks, my mistake

  • Erilis

    A million for a small company is bare minimum.

  • JB1968

    Still nothing compared to PSVR or even PCVR sales.

    • MeowMix

      that’s not true …..
      Perhaps if you’re talking gross absolute numbers. But for the 16 month interval that Quest has existed, these are absolutely phenomenal numbers (and that’s with only 1M+ Quest users).

      Heck, the Nikkei Review reported back in early July that the Quest 2 manufacturer (unnamed, but assumed to be Goertek), will be producing 2 million units by years end (6 months). A bigger user base (Q1+Q2 users) will pump these numbers up even more.

    • jimmy

      You kidding every VR DEV said that quest is selling 5-10 time more than psvr or pcvr quest sold more in 1 year than steam and rift in 3 years