‘Aces of Thunder’ is Shaping Up as One of the Best-looking VR-native Flight Sims, Now Coming to PC VR Too

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Aces of Thunder, from the studio behind the well-known flight sim War Thunder, is set to launch in Q4 on PSVR 2. Alongside a new trailer, the studio revealed today that the game is also coming to PC VR.

From the outset, flight sims in VR have been an obvious choice thanks to their emphasis on immersion. And it’s fortunate that some of the biggest names in flight simulation, like Microsoft Flight Simulator, DCS World, and War Thunder have added support for VR headsets.

But in the vast majority of cases, these VR-optional flight sim games don’t support motion controls fully or even partially. Which means you can’t interact with the plane’s cockpit in the natural way you’d expect to—like reaching out to grab the flight stick or twist and push the buttons and dials in front of you.

Last year War Thunder developer Gaijin Entertainment announced that it would use its flight sim chops to bring a VR-native flight sim, Aces of Thunder, to PSVR 2.

Gaijin announced today that Aces of Thunder is set to launch in Q4 2024. In addition to PSVR 2, the studio confirms the game is also coming to PC VR. A new trailer shows the game shaping up to be one of the best looking VR-native flight sims we’ve seen yet.

“From the very beginning we focused mainly on VR-specific ergonomics and the immersive flight experience achievable with modern hardware. To reach these goals we have rewritten and optimized the VR-subsystem of the Dagor Engine (some of these improvements can be seen in War Thunder already, a game that uses the same engine),” says Vladimir Dranyonkov, game director of Aces of Thunder. “We have re-evaluated our approaches to user interactions along with audio and visuals, so familiar from our previous experience with War Thunder. We also worked on addressing common comfort issues without harming the simulation aspect of aerial combat. This, we hope, will attract new pilots to our virtual skies.”

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Gaijin says Aces of Thunder will focus “solely on aerial battles of legendary aircraft in the most iconic theaters of war.”

“More than twenty meticulously recreated models will be available to players at launch. The roster includes the American P-51 Mustang and P-63 Kingcobra fighters, the German Bf 109 and Fw 190 fighters, the Soviet IL-2 attack aircraft, the British Spitfire fighter and the Japanese A6M3 Zero,” the studio says.

So far the price of the game hasn’t been revealed, but we’ll be keeping our eyes on the skies as the Q4 release date approaches.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • QUITE distressing that this isn't on Quest 3 ….
    And why isn't it??
    We've flightsims on Q3 already.
    Heck, GO has a World War II flightsim ["Overflight"], and a darned good one, to boot!
    ()^ [

    • M2 Studio

      Oh, no doubt this looks like a great game. I am sure it would look great on a Quest 3 and I would bet you can play it on a Quest 3 in PCVR mode. But one look at the trailer tells you that it needs more polygon support then a Quest 3 can handle by itself. It needs that PC Video card. TBH. The AVP could handle it by itself but would need controllers.

      • ViRGiN

        What are you talking about? The world is empty and unimpressive at ground level. The plane you're sitting in could be pretty much same quality, and the rest can be optimized. These are not pc-worthy graphics. No word on engine used. The problem might be with the engine they use for this project. War thunder was not unreal or unity.

        • polysix

          Quest sucks… let it go MR LCD VR with mobile phone graphics ffs.

          • ViRGiN

            PCVR and PSVR2 sucks even more. Let it go mr 2016.

          • Peter vasseur

            Actually the quest 3 is the weakest hmd. You’re always going to get skipped over for the powerful games. Don’t get mad because you cheerlead for the lowest end vr.

            I just want to say if this is what abandoned means i’ll take it.

          • ViRGiN

            OK

          • The shit graphics are a function of dev sloth, NOT SoC power.

      • It can obviously reduce polys for the Q3 version.
        Slightly.

    • polysix

      Quest is shit that's why. Not enough power, making devs play to the lowest level of system is NOT good for VR. Suck it up and get a PSVR2 (it's the best anyway). LCD has no place in VR.

      • ViRGiN

        Pentile OLED with fresnel LMAO

        too bad when pcvr was the only vr, we still didn't get pc grade games.

      • Crap software has led you to this erroneous view.

        • Peter vasseur

          Crap software? Crapmsoftware is all it can run. Even the exclusives have to be dumbed down. This will always be the case. Mobile will always be less powerful than being connected to a box.

          • ViRGiN

            Half Life 2 will forever be more polished than Alyx ever could

  • CastlegarGlenn

    You kind of ignored the far superior VTOL VR, but I suppose we're only worried about phone-based gaming.

  • Rob

    Good news I probably buy this one on steam

  • Nothing to see here

    Can we buy it rather than do the stupid pay to win thing this time?

  • david vincent

    "But in the vast majority of cases, these VR-optional flight sim games don’t support motion controls fully or even partially"
    And how do you handle motion controllers when you have already your hands on a HOTAS ?

    • Kevin William Startup

      I mean, this is just a lie. Both MSFS and DCS already support fully functional cockpits and adds on can make these work even with hand tracking. Even by default MSFS has mouse activation for all the cockpit controls which is easy to operate in VR. So yeah, this isn't anything new actually.

      • david vincent

        Hand tracking is only a Quest thing, right ? So how do you play with motion controllers and a HOTAS at the same time ?

  • Kevin William Startup

    I'm really pleased Gaijin is releasing this. I sold my PSVR2 because I was bored of waiting for this game so now the release on PCVR is very welcome. I've been playing War Thunder for years with HOTAS and VR because it's just so much fun and honestly one of the best performing and good looking games out there, the engine does a great job so am pleased they are using the same to make this. My issue is that I continuously get obliterated by folk playing in third person view using a keyboard and mouse. I have so far refused to use this method because it's not authentic. But now, now my friends I have so much practice in the immersive cockpit, now we will see who rules the sky once you have to fly in the real world….

  • Ardra Diva

    Not sure why they'd choose a King Cobra over all the other, much more iconic American fighters like P-40, Corsair, Hellcat, Lightning, Thunderbolt…