Skydance Interactive’s first virtual reality game Archangel has launched with a short timed-exclusivity window on PlayStation VR. The first-person mech shooter is now available on the official PlayStation Store for $39.99, and is due to arrive on ‘other leading VR platforms’, including the HTC Vive and Oculus Rift, on August 2nd.

The new trailer, shown above, hints at a polished, engaging narrative and highlights the intense gameplay, where the player controls a six storey-high mech equipped with guns, missiles, a shield on each arm, and the occasional ability to clench your giant fists and punch things out of the sky. The game supports the DualShock 4 gamepad, but the developers recommend using the PlayStation Move controllers.

“How better to introduce players to Skydance Interactive’s vision for the future of virtual reality gaming than to give them hands-on control of a giant mech in a way that no other medium can deliver,” said Peter Akemann, President of Skydance Interactive. “Now is the time to join the resistance, protect your friends and countrymen, and become the beacon of hope that America needs – the Archangel!”

The ‘on-rails’ mech action comes to HTC Vive and Oculus Rift on August 2nd, and a ‘location-based version’ of the game will reach IMAX VR Centres in August.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.