‘Batman: Arkham VR’ Launches on Vive and Rift

Former PSVR exclusive launches on desktop VR headsets

24

Batman: Arkham VR (2016) is one of PlayStation VR’s top games, and an exclusive too, until now.  Developer Rocksteady has launched the game for the HTC Vive and Oculus Rift.

Update (4/25/17, 2:53PM PT): Batman: Arkham VR has launched on both SteamVR and Oculus Home. The SteamVR version supports both the Vive and Rift, while the Home version (of course) supports the Rift. Initial customer ratings on SteamVR indicates much the same as we found in our review of the PSVR version: very good content but much shorter than we’d have liked, with a number of buyers unhappy with the length:price ratio. On Steam, the game presently holds a 79% positive rating, while on Oculus it holds a 4.25 out of 5.


Update (4/4/17, 10:43PM PT): The Steam page for Batman: Arkham VR reveals that the game will be priced at $20, and includes a few new screenshots (added to the article below). The SteamVR version of the game lists support for both the Vive and the Rift, though it still isn’t clear if the Oculus version of the game will use the native Oculus SDK, nor is it clear if the game will also be released on Oculus Home. Original article continues below.

Original Artilce: Batman: Arkham VR has placed consistently in the top 10 most downloaded PSVR titles since the headset’s October 2016 launch. Built on Unreal Engine 4 and well optimized for PSVR, it’s also one of the system’s best looking games.

SEE ALSO
'Batman: Arkham VR' Review

Now Batman: Arkham VR will launch on the HTC Vive and Oculus Rift on April 25th, with full motion controller support on both systems. It isn’t quite clear at this stage if the game will see a native launch on both SteamVR and Oculus Home, or if the game will launch on SteamVR with support for both headsets, though our guess is on the former. Price hasn’t been announced (see update above), but the game is presently priced at $20 on the PlayStation Store. A trailer (heading this article) reveals the forthcoming headset support, but otherwise appears to show more or less the same game we saw on PSVR.

We praised Batman: Arkham VR on PSVR for its attention to detail and highly interactive environments. The game also managed to be very comfortable thanks to a thematically driven use of Batman’s grappling hook as a well paced teleportation mechanic. And while the length of the game and underwhelming “combat” left us wanting, on the whole it was an impressive starting point for what we hoped would become episodic installations that would let us further explore the dark underbelly of Gotham.

Sadly, after the game’s launch back in October alongside PSVR, we haven’t heard any further plans for the first VR-enabled Batman game from developer Rocksteady Studios or publisher WB Interactive Entertainment. This week’s news that the game is coming to the Rift and Vive is a good sign however, suggesting that positive sales on PSVR have lead stakeholders to believe that a release on the leading desktop VR headsets is worth their while.

We don’t expect the game to play much differently on the Vive and Rift, though it’s likely that the UE4 foundation will scale well on PC, offering a big jump in graphical fidelity. On our wishlist too would be tighter batarang mechanics (making us of more accurate VR controller tracking on Vive and Rift) to make the game more challenging and skill based; the batarang throws in the PSVR version were rather forgiving, likely due to the less accurate Move controllers.

SEE ALSO
First Look: 'Batman' Gear VR Experience Featuring OTOY's Incredible 18k Cubemap Video Tech

One question on our mind is how the new release of a 2016 VR game will fare with 2017 expectations. The reception of the game on Rift and Vive could have a major impact on the fate of Arkham VR going forward.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.


Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Sam Illingworth

    Woo! I’ve heard good things about this :)

  • Yaniv Ben David

    YEYYYYYYYYYYYYYYYYYYYYYYYYYYY

  • Get Schwifty!

    Awesome…. I cant wait!

  • Ombra Alberto

    what? 20 $

  • Jerald Doerr

    Cool!

  • me

    VERY short experience however well worth the $20 for the experience.

    • Get Schwifty!

      Yeah that’s what I have heard – given the popularity of it as is I cannot understand why they haven’t created an expanded format.

  • Raphael

    Nop. Short play with teleport. Bye bye.

    • Marc

      Have fun not playing the BEST VR experience to date. #idiot

      • Raphael

        What a numpty you are. The best Vr experience to date is random gibberish in your head. Not my type of game at all. Just like Lucky’s tale and robo recall have no interest for me. You jog on now muppet.

        So tell me what the best movie is to date?

        Or how about the best music to date?

        • AndyP

          Despite owning a Rift and playing lots of Oculus and Steam VR games, my best experience was on friends PSVR – Resident Evil 7, a full game, immersive environment, great atmosphere, good graphics, decent combat, no awful teleportation, and scary as hell! Other developers take note!

          • Raphael

            Look forward to PC version in vr.

          • AndyP

            Yes, I’m really looking forward to the PC version. And it can only be better using a GTX 1080 etc.

          • Andrew McEvoy

            Really looking forward to this! Is it roomscale or a seated experience? Suppose seated on PSVR.

          • AndyP

            It’s seated, but I actually like some games seated – e.g. When I suffer from back pain, or want a more relaxed experience (though Res7 is scarey!).

  • NooYawker

    Read the reviews, watched the videos, and it’s a fun tech demo that they’re charging $20 for. A no for me. Bought more than my share of tech demos already.

  • Foreign Devil

    How long does it take to play through? I always laugh at people who refuse to pay for a 10 hour game and then spend the same amount of money on a 2 hour 3D film at the cinema.

    • johngrimoldy

      Your point is a very good one — however most movies don’t cost $30+ like some games do. It’s not that I disagree with you (because I do agree) — it’s just that there comes a point where you start saying, “This seems a little pricey…”

  • AndyP

    Played it on friends PSVR – a good job of making Batman a limited and boring game! Will be waiting for a proper VR batman experience for Rift.

  • Jason Mercieca

    No way pay 20$ for what should be considered a demo of the original game, its short and well done ok yes, i would pay max of $5 for a short play….

  • Jason Mercieca

    If we pay cash for demo games developers will take note and a lot of demos will be produced instead of real games, why bother making a full game as it should be if they will cash in 50% of money for only 5% of work compared to creating a full game!
    DO NOT BUY, BE WISE, nowadays its all about marketing!