Beat Saber had an awesome year in 2019, launching out of Early Access on the platform in May with multiple music packs following behind it, which featured bands such as Green Day, Imagine Dragons, and Panic at the Disco. It seems the Prague-based studio has done well to bring the flair of name brand music to the game, as it officially ranked as a Steam top seller this year.

Last year didn’t feature any VR games in Steam’s generalized list; this year Beat Saber has broken through to the ‘bronze’ level, which is based on gross revenue for this year.

Although this doesn’t specify sales numbers, it does put it in company with titles such as Far Cry 5, Tropico 6, Rimworld, and No Man’s Sky. That’s a pretty big feat considering the comparatively smaller install base of SteamVR headsets on the platform, which according to the latest Steam hardware survey accounts for only a little over one percent of total players using Steam.

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Of course, this is only a single dimension of Beat Saber’s overall success this year, as it also sells on the PlayStation Store for PSVR, and the Oculus Store for both Oculus Rift and Oculus Quest.

While a bronze-level seller overall, in Steam’s 2019 list of VR Best Sellers Beat Saber ranks platinum, the highest level sitting above gold, silver, and bronze.

Take a look at the full of platinum-level VR top sellers below:

Platinum

  • Arizona Sunshine (2016)
  • Beat Saber (2018)
  • Blade & Sorcery (2018)
  • Boneworks (2019)
  • Fallout 4 VR (2017)
  • GORN (EA – 2017)
  • Hot Dogs, Horseshoes & Hand Grenades (EA – 2016)
  • VR Kanojo / VRカノジョ(2018)
  • Pavlov (EA – 2017)
  • Superhot VR (2017)
  • The Elder Scrolls V: Skyrim VR (2018)
  • Zero Caliber VR (2018)

You can check out the whole list here.

Valve also released a month-by-month breakdown of top new games based on gross revenue, which includes Beat Saber, Boneworks, Vacation Simulator, Five Nights at Freddy’s VR: Help Wanted, Trover Saves the Universe, GORN, Pistol Whip, and Nostos.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Raphael

    Confession time:

    I purchased Beatsaber at launch and….

    Absolutely hated it.

    Tried a number of times to like it but standing in one location swishing blocks felt boring regardless of tempo or challenge.

    When the recent update came with 180 and 360… I decided to give it a try…

    Found myself liking it. Then when I played some of the regular (non 180/360) I found I likeed that too.

    I finally get the game. Finally like it.

    • vtid

      All the hype put me off and I had other rhythm games that allowed me to choose any song in existence. But I finally bought Beat Saber recently and I was surprised by how much fun it is. I use the Subpac too which really works so well with it.

    • Jistuce

      I love it when I come back to a game I didn’t care for, and it clicks for me on the “second chance” play.

  • Mateusz Pawluczuk

    Another major milestone for VR!

  • NooYawker

    Like everything else, simple concepts well executed are always a winner. Beat Saber will be fun and never become outdated. It’s like Tetris.