The Best Holiday Windows VR Deal Yet, Today Only: Windows VR Headsets Starting at $200

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Microsoft is cutting prices even lower than their Black Friday and Cyber Monday deal with their one day-only sale that reduces the price of two of their least expensive headsets, Acer and Lenovo, to just $200.

Besides coming from the big names in tech, Microsoft’s line of VR headsets have the ability to hook into the OpenVR API and play a large selection of room-scale games found on Steam, the same you’d play with Oculus Rift or HTC Vive, making it an incredible opportunity for anyone looking for the cheapest entry point into PC VR. Today’s deal represents the absolute lowest price we’ve seen for a current generation PC VR headset thus far.

The Deals (with motion controllers)

Note: If the headset you’re looking for is out of stock online, you can also find the deal in-stores.

Because the Windows VR headsets (confusingly named “Mixed Reality”) are based on the same reference design, all of Microsoft’s headsets—besides Samsung Odyssey—offer more or less the same specs. All headsets include inside-out tracking thanks to the on-board vision processing sensors, meaning there’s no need for external sensors or base stations—a truly ‘plug and play’ experience. A pair of 6DoF optically-tracked motion controllers also come in the box, which let you interact in-game much in the same way you would with Oculus Touch or Vive’s motion controllers.

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Samsung Odyssey is slightly different from the specs below, as it includes integrated audio from AKG and dual 3.5 inch AMOLED displays at the slightly higher resolution of 1440 × 1600.

Windows VR Headsets: Basic Specs

  • Dual LCD displays at 1440 × 1440 per eye
  • 2.89” diagonal display size (x2)
  • Front hinged display
  • 105-110 degrees horizontal field of view
  • Display refresh rate up to 90Hz (native)
  • Built-in audio out and microphone support through 3.5mm jack
  • Single cable with HDMI 2.0 (display) and USB 3.0 (data) for connectivity
  • Inside-out tracking
  • 4.00m cable

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.