Most Rated Paid Oculus Quest Apps

The number of ratings often gives a ballpark idea of the relative sales of each title; a title with more ratings is likely to have sold better than a title with less, though there’s certainly an unknown margin of error.

Name Number of Ratings (rating) Rank Change Price
Beat Saber 28,286 (4.7) $30
Vader Immortal: Episode I 9,539 (4.51) $10
SUPERHOT VR 8,937 (4.77) $25
Job Simulator 5,184 (4.74) $20
Onward 5,120 (4.45) ↑ 1 $25
Pistol Whip 4,969 (4.77) ↓ 1 $25
Five Nights at Freddy’s: Help Wanted 3,848 (4.85) $30
Arizona Sunshine® 3,728 (4.32) $40
Vader Immortal: Episode III 3,554 (4.59) $10
Vader Immortal: Episode II 3,483 (4.19) $10
The Thrill of the Fight 3,459 (4.82) ↑ 1 $10
Moss 3,417 (4.84) ↓ 1 $30
The Walking Dead: Saints & Sinners 3,227 (4.72) New $40
The Room VR: A Dark Matter 3,197 (4.89) ↑ 1 $30
Gun Club VR 3,173 (4.49) ↓ 2 $20
Robo Recall: Unplugged 2,993 (4.56) ↓ 2 $30
FitXR 2,872 (3.92) ↓ 1 $30
POPULATION: ONE 2,572 (4.75) New $30
I Expect You To Die 2,431 (4.81) ↓ 2 $25
Space Pirate Trainer 2,374 (4.69) ↓ 2 $15

Rank Change & Stats Compared to October 2020

Dropouts
Red Matter, Drop Dead: Dual Strike Edition,

  • Among the 20 most rated Quest apps
    • Median number of ratings: 3,471 (+93)
    • Average price (mean): $24 (+$1)
    • Most common price (mode): $30 (±$0)
  • Among all paid Quest apps
    • Median number of ratings: 570 (+21)
    • Average price (mean): $19 (±$0)
    • Most common price (mode): $20 (±$0)

Continue on Page 3: Best Rated Free Oculus Quest Apps »

1
2
3
4
Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."