While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the top 20 Oculus Quest games and apps as of October 2021.

Some quick qualifications before we get to the data:

  • Paid and free apps are separated
  • Only apps with more than 100 reviews are represented
  • App Lab apps are not represented
  • Rounded ratings may appear to show ‘ties’ in ratings for some applications, but the ranked order remains correct

Best Rated Paid Oculus Quest Apps

The rating of each application is an aggregate of user reviews and a useful way to understand the general reception of each title by customers.

Rank Name Rating (# of ratings) Rank Change Price
#1 Puzzling Places 4.93 (515) $15
#2 The Room VR: A Dark Matter 4.89 (8,024) $30
#3 I Expect You To Die 2 4.88 (1,070) $25
#4 Walkabout Mini Golf 4.86 (3,760) $15
#5 Swarm 4.82 (1,237) $25
#6 Moss 4.82 (4,987) $30
#7 YUKI 4.81 (144) $20
#8 Cubism 4.81 (477) ↑ 1 $10
#9 I Expect You To Die 4.81 (3,844) ↓ 1 $25
#10 The Thrill of the Fight 4.79 (6,241) $10
#11 Pistol Whip 4.77 (7,424) ↑ 1 $30
#12 GORN 4.77 (5,115) ↓ 1 $20
#13 Five Nights at Freddy’s: Help Wanted 4.77 (6,260) $30
#14 ALTDEUS: Beyond Chronos 4.76 (908) $40
#15 In Death: Unchained 4.74 (3,044) $30
#16 Trover Saves the Universe 4.74 (1,757) $30
#17 Yupitergrad 4.73 (406) $15
#18 Racket: Nx 4.72 (1,543) $20
#19 SUPERHOT VR 4.72 (13,708) $25
#20 Job Simulator 4.72 (8,188) $20

Rank change & stats compared to September 2021

Dropouts:
None

  • Among the 20 best rated Quest apps
    • Average rating (mean): 4.8 out of 5 (±0)
    • Average price (mean): $23 (±$0)
    • Most common price (mode): $30 (±$0)
  • Among all paid Quest apps
    • Average rating (mean): 4.3 out of 5 (±0)
    • Average price (mean): $19 (±0)
    • Most common price (mode): $20 (±$0)

Continue on Page 2: Most Popular Paid Oculus Quest Apps »

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Christian Schildwaechter

    I have argued two months ago that the number of Median number of new ratings (Among the 20 most popular Quest apps) can be interpreted as an indicator for total user engagement on the platform, i.e. there will be more new reviews when Quest 2 sales go up and less new reviews if people stop using there Quest. There are other factors like new software releases that limit how precise this is, see the original comment on user retention. https://www.roadtovr.com/best-oculus-quest-games-app-rated-august-2021/2/#comment-5499074041

    2020-11: 93
    2020-12: 307
    2021-01: 480
    2021-02: 385
    2021-03: 365
    2021-04: 283
    2021-05: 333
    2021-06: 372
    2021-07: 401
    2021-08: 283
    2021-09: 300
    2021-10: 179

    After fixing/updating the data it still looks like there was a rush of new users after Quest 2 release and holiday season, which large monthly increase, peaking in January. Afterwards it dropped till April to 60% of the peak, rose back to about 80% in July, and has now fallen to about 40% of what we saw in January. It will be interesting to see how this develops over the next month after Resident Evil 4 is released in two days.

    https://uploads.disquscdn.com/images/6eb5643d523f102273a45aa00a91a9493c70686760fb0472ce9e789a9bcfff07.png

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  • I hate these particular lists. Why do you actually make a list based on real reviews of said games/apps and all their positives rather than stats that don’t reflect much other than how early a game/app was released or how much exposure its gets or “social” media or how well the publisher and/or Facebook advertised it.

    • benz145

      It’s the data that’s available.

      While the ‘popularity’ list is likely influenced by marketing, the best rated list isn’t.

      • Except it kinda is, because it’s the most popular apps that get all the reviews and that most casuals think must be the pinnacle of VR because that’s what they’re exposed to. I mean, as an example, there is literally zero merit in the Puzzling Places being the highest ranked game on the list. It’s just a bunch of noobs who’ve only tried extremely basic stuff like this and think it’s amazing, when, in reality, it’s a very basic VR app with little to stand out as special in any way. They best I can say about it is that it’s decently put together.

        • Christian Schildwaechter

          You somewhat confuse concept and execution. I consider Puzzling Places a lot of fun and the rating well deserved. It is like Tetris: simple concept that simply doesn’t get old and provides a very high replay value for a lot of people. You don’t need some complex game to enjoy your time with it. Beat Saber is a game about hitting boxes with sticks, not the peak of sophistication either, yet surprisingly popular.

          And I’m pretty far from a noob. I’ve been into VR since the 1990s and actively developed for it since 2014. I still have my DK1, a nice collection of HMDs and according to my Steam client I bought 436 titles that support VR. So I have tried more than just some basic stuff, I’ve played HL:A, F4VR etc. and still like casual games too. Unless you are an absolut 3D puzzle maverick, you also haven’t really tried Puzzle Places, as it takes a lot more time than 20min to finish e.g. the bunker puzzle from the Puzzling Places demo on App Lab, so you’d need at least an hour to even appreciate the experience.

          A lot of people enjoy simple games with great execution more than projects with huge scale that come with a big wow effect, but very limited replayability or simply lack comfort. RE4 may be more of what many of the VR enthusiasts are looking for, but for every CoD Player there are 10 or 100 Candy Crush Saga fans (2.7bn downloads so far).

          And not only do these casuals generate billions in revenue, they also leave a lot of very positive reviews. The fact that the CoD players pretty much look down on casual players and refuse to even acknowledge that they might be gamers doesn’t change that anymore than all the Onward players refusing to believe that the people playing harmless, but well executed little games like Puzzling Places or Cubism seemingly enjoy them more than running around and shooting people in VR.