Most Rated Paid Oculus Rift Apps

The number of ratings often gives a ballpark idea of the relative sales of each title; a title with more ratings is likely to have sold better than a title with less, though there’s certainly an unknown margin of error.

Name # of ratings (rating) Price
Beat Saber 14,783 (4.82) $30
Robo Recall 11,258 (4.68) $30
Vader Immortal: Episode I 5,465 (4.54) $10
Lone Echo 4,602 (4.71) $40
SUPERHOT VR FIVVVEEE 3,525 (4.61) $25
Lucky’s Tale 3,111 (4.38) $15
Asgard’s Wrath 3,074 (4.53) $40
Arizona Sunshine 3,058 (4.26) $40
Elite Dangerous: Commander Deluxe Edition 2,497 (4.56) $60
The Climb TENNNN 2,431 (4.28) $30
Dead and Buried 2,388 (4.27) $20
Stormland 1,800 (4.51) $40
EVE: Valkyrie – Warzone 1,640 (3.83) $30
Vader Immortal: Episode II 1,571 (4.25) $10
Job Simulator FIFTEEEENN 1,386 (4.53) $20
Chronos 1,280 (4.39) $40
I Expect You To Die 1,222 (4.68) $25
Edge of Nowhere 1,201 (4.44) $20
BOXVR 1,155 (4.33) $30
Vader Immortal: Episode III 1,057 (4.38) $10

Placements Compared to November 2019

Survivors
Beat Saber (≡), Robo Recall (≡), Vader Immortal: Episode I (≡), Lone Echo (≡), SUPERHOT VR (↑1), Lucky’s Tale (↓1), Arizona Sunshine (↓1), Elite Dangerous: Commander Deluxe Edition (↓1), Dead and Buried  (↓2), The Climb (≡), EVE: Valkyrie – Warzone (↓2), Asgard’s Wrath (↑5), Chronos  (↓3), Edge of Nowhere (↓4), I Expect You To Die (↓2), Vader Immortal: Episode II (↑2), Job Simulator (↑2), BOXVR (↓1),

Newcomers
Stormland, Vader Immortal: Episode III

Dropouts
The Unspoken, MARVEL Powers United VR

Stats Compared to November 2019

  • Among the 20 most rated Rift apps
    • Median number of ratings: 2,410 (+574)
    • Average price (mean): $28 (−$1)
    • Most common price (mode): $30, $40
  • Among all paid Rift apps
    • Median number of ratings: 277 (+16)
    • Average price (mean): $22 (−$1)
    • Most common price (mode): $20 (±$0)

Continue on Page 3: Best Rated Free Oculus Rift Apps »

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."