The Fallout 4 VR hype machine is slowly ramping up to full speed, as the company today released a talk with the game’s Lead Producer Andrew Scharf about some of the finer points of retrofitting the entire game for VR headsets.
“Feeling like you’re physically in the world of Fallout 4 by playing in VR is an amazing experience,” says Scharf. “All the way up to the sad moment when you remove the headset and realize there is no V.A.T.S. in real life.”
One of the biggest changes is how the game addresses V.A.T.S., the game’s aiming system. In VR, it’s a bit different, as instead of entering a selection screen to determine your shot, you activate a sort of slow-motion mode that you can even move around in. “I keep saying, it’s like you’re Quicksilver from X-MEN,” Scharf said, explaining what it feels like to use V.A.T.S.
Bethesda says in a blog post that Fallout 4 VR is to include all content from the base game “including hundreds of locations, characters and quests.”
The game, which is already available on Steam for pre-order for $60, is set to launch on the HTC Vive on December 12, 2017.
Make sure to check out our hands-on at E3 this year where we take a quick look at everything from inventory management to interacting with companions.