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I also talked to Burkhardt about some of the ethical implications of integrating these biometric data streams within an entertainment and consumer VR context. He says that the fields of advertising and brainwashing often borrow from each other’s research, and he is specifically concerned about whether or not it’ll be possible to hack our fixed action patterns, which are essentially stimulus response behaviors that could be operating below our conscious awareness.
Most of the work that iMotions does is within the context of controlled research and explicit consent of participants, but what happens when entire virtual environments can be controlled and manipulated by companies who know more about your unconscious behaviors than you do?
Burkhardt also says that these types of issues tend to be resolved by implicit collective consensus in the sense that we’re already tolerating a lot of the cost/benefit tradeoffs of using modern technology. He says that it’s just a matter of time before someone creates a way to formulate a unique biometric fingerprint based upon aggregating these different data streams, and it’s an open question as to who should own and control that key.
The insights from biometric data streams could also evolve to the point where big data companies who may be capturing it could be able predict our behavior, but potentially even be able to directly manipulate and control it. He also says that it raises deeper philosophical questions like if someone can take away our free will with the right stimuli, then do we even have it to begin with?
As I covered in my previous podcast with Jim Preston, it’s easy to jump to utopian or dystopian outcomes regarding privacy in VR, but it’s more likely to fall somewhere in between, as it is complicated and complex. There are lots of potential new forms of self awareness of being able to observe our autonomic and unconscious internal states of being as well as changing the depth and fidelity of social interactions. But there also risks for this type of data being used to shape and control our behaviors in ways that cross an ethical threshold. It’s something that no individual person or company can figure out, but is something that is going to require the entire VR community.
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Music: Fatality & Summer Trip