Blender, a popular free open-source modeling and animation tool, just launched its 2.83 update, which brings basic VR support via the OpenXR API. The recent release lets users step into their 3D scenes to see them up close and at scale; new VR features are expected in future releases.

Update (June 4th, 2020): Blender version 2.83 is now live, which includes the ability to inspect scenes from a VR headset. The creators have also released a feature showcase video highlighting some other items in arrival with 2.83, namely OpenVDB import, OptiX viewport denoising, and a new physics-enabled Cloth Brush.

The original article continues below:

Original Article (April 8th, 2020): The next version of Blender, version 2.83 planned for release in late-may, will include a first wave of VR support, the company recently announced. VR support is being added via the OpenXR API, which will allow the software to interface with any headset supporting OpenXR (which has wide support in the VR industry, though is still in the early process rolling out to individual headsets).

Initially, Blender’s VR support will only allow for scene inspection, which means users can look at their creations up close and at scale. For those using Blender to create assets and animations for use in VR games, being able to see their creations in-headset before being imported into a game engine could help streamline the production process.

More VR features are expected to be added in the future. Last year a Blender developer said “We have an awesome team of people interested in working on [XR].”

SEE ALSO
Mindshow Unveils Enterprise Virtual Production Suite for XR Animation, Former Hulu Executive Signs on as COO

As Blender is a very complex piece of software, it’s unlikely that the full feature set (or even half of it) will be functional in VR, however it’s conceivable that in the future users might also be able to move objects in their scene in VR, and perhaps even do basic modeling and things like rigging and ‘puppeteering’ for animation.

Well before Blender’s upcoming official VR support, third-party plugins like Blender XR by MARUI have already made it possible to view and interact with Blender scenes in VR. However, official support, especially via OpenXR, should help futureproof the feature by ensuring compatibility with future headsets.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."