John Carmack, Oculus’ CTO, has revealed work on a new VR video playback technology which he says is coming to Oculus Go and newer Gear VR phones. To show it off, the company is planning a re-release of the animated short Henry, which Carmack says will “set a new bar for immersive video quality.”

Update (06/11/18): John Carmack tweeted out today the availability for the company’s new 5K encoding, which has made its official debut with a prerendered version of Henry, the award-winning tale of the lonely hedgehog that first came to Rift.

You can check out ‘Henry’ on Gear VR and Oculus Go.

The original article follows below:

Original article (05/26/18): Henry was the first VR short film released by Oculus Story Studio, the company’s in-house narrative studio which ended up closing in 2017. While Henry was originally released as a real-time rendered experience for the Rift, a pre-rendered VR video version is available on Oculus Go and Gear VR.

Image courtesy Oculus

On Twitter today, Carmack said the company plans to re-release the pre-rendered version of the VR short, using new VR video playback tech. Carmack, a VR optimization guru, seems quite confident that the playback system will bring heretofore unseen video quality on such devices, going so far as to say it will “set a new bar for immersive video quality.” He says the new system allows for 5K × 5K playback at 60FPS (and presumably stereoscopic).

Carmack offers no hints on when the new playback tech will debut with the Henry re-release, nor whether the playback system will be a foundational update to existing first-party video apps, or something standalone. We’d hope that the tech will be made available to third-party developers, but we’ll have to wait to hear more about the project’s scope.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."