It’s beyond bad.
CES 2015: Everything You Need to Know About the 3DHead “Oculus Killer” Headset
- On Mar 10, 2015
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Pimax Updates Prices in Response to US-China Trade War, Using Software Subscription to Absorb Costs
China-based PC VR headset creator Pimax has issued a statement addressing the impact of the…
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‘FRENZIES’ F2P Shooter Cancelled on PSVR 2, Promises “other PSVR 2 announcements” Coming
nDreams, the studio behind free-to-play arena shooter FRENZIES, announced that the game is heading out of…
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Valve is Building Key XR Components, Suggesting ‘Deckard’ Standalone is Moving into Production
Valve’s rumored standalone XR headset, codenamed ‘Deckard’, has been the subject of speculation since mention…
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Conductor Rhythm Game ‘Maestro’ Adds Tracks From ‘Lord of the Rings’ & ‘Game of Thrones’ in New DLC
Maestro (2024), the VR rhythm game from indie studio Double Jack, today released a new…
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Varjo is Leaning in on Training Sims & Bespoke Integration, ‘Aero’ Likely its First & Last Consumer Headset
Varjo, creator of high-end enterprise MR headsets, dipped its toes into the consumer VR market…
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‘Rust’-like Shooter ‘Silent North’ Launches in Early Access on Quest & PC VR Headsets, Trailer Here
Silent North, the sandbox survival shooter from Ghosts of Tabor studio Combat Waffle, is now available in…
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Melee Combat Game ‘GORN 2’ Coming to Quest & PC VR Next Week, PSVR 2 This Summer
Free Lives announced the comically violent combat sim GORN (2019) is getting its long-awaited sequel next week…
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‘FastHands’ Brings Parkour Action to Quest in May, Aiming to Level-up Hand-Tracked Locomotion
Indie studio X82 announced it's releasing a parkour game next month that's throwing in a…
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Researchers Catalog 170+ Text Input Techniques to Improve Typing in XR
Efficient text entry without an actual keyboard remains an industry-wide challenge for unlocking productivity use-cases…
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‘BEATABLE’ Early Access Review – Casual Rhythm Gaming Cleverly Designed for Hand-tracking
Is Quest's hand-tracking good enough for a rhythm game, which genuinely needs low latency and…